Repo ↗ · 原始 README ↗ · 文件包(Markdown/授權)
封面參考(原作): Call of Duty: Modern Warfare 2 · 原作宣傳圖,由 IGDB 提供。圖片版權屬原權利人,供辨識原作使用,不代表此重寫/模組專案的實際畫面。
來源維護者: chasmlol · 版本: f608f85e407f · 整理日期: 2026-10-12
文件授權: Apache-2.0 · LICENSE · 本文形式: README 翻譯
下文為來源 README 的繁中翻譯,由 Kirikirin 使用 AI 輔助整理;功能、完成度與測試結果均為原作者描述,本站未逐項實機驗證。圖片改為來源連結,指令與技術識別保留原文。
2010 Rust 重寫大雜燴
現代戰爭 2、Skate 3 和 Minecraft 全部融合在一款遊戲中,全都在
IW4L 上執行,這是從零開始用 Rust 重寫的 MW2。
- MW2:多人遊戲,包含其地圖、槍械、連殺獎勵和 HUD。
- Skate 3 模式:在任何地圖上按下 J 即可踩上滑板,擁有 Skate 3 的物理、特技和沿桿滑行。
- 一個 Minecraft 世界地圖:一個真實、無盡的 Minecraft 26.3 世界,由
MinecraftOSS 生成,你可以用 MW2 槍械在其中戰鬥。 - 控制器支援:MW2 的主機按鍵配置和瞄準輔助,每個按鈕都可重新綁定。
Minecraft 地圖
- Minecraft 自身的世界生成,包含其晝夜循環、天空、雲和光照。光照也會落在你的槍上。
- 原版生物,包含被動和敵對。你可以射擊它們,它們也會反擊。
- 射擊方塊來破壞它們。更硬的方塊需要更多子彈,根據每把槍的真實 MW2 傷害和射程來縮放。也可以用刀砍。手榴彈會像 TNT 一樣爆炸。
- 破壞的方塊會掉落物品,你可以撿起。
- 一個以 MW2 風格重新設計的 Minecraft 物品欄和快捷欄。你的槍作為物品放在快捷欄中,你的 MW2 角色站在物品欄視窗中。
- 手持方塊來放置它。空手時你用裸露的 MW2 雙手進行拳擊和挖掘。
- Minecraft 的方塊、生物和腳步聲。
- 無限彈藥和手榴彈。Intervention、SPAS-12 和 UMP45 永遠在你的物品欄中。沒有時間或分數限制。
- 小地圖顯示你周圍的 Minecraft 世界。
- Skate 3 模式在這裡也能運作,具有完整的方塊碰撞。
你不需要安裝 Minecraft。遊戲首次啟動時,會直接從 Mojang 的官方伺服器下載 Minecraft 26.3 自身的檔案(材質、音效、世界資料),就像 Minecraft 啟動器一樣。大約 125 MB,下載到 iw4l-artifacts/minecraft-26.3。之後即可離線遊玩。此儲存庫中不包含任何來自 Minecraft 的內容。
你需要什麼
- MW2,僅測試過 Steam 版本。
- 選用,用於 Skate 3 模式:Xbox 360 版本的 Skate 3(解壓縮的
default.xex及其data資料夾)和一個控制器。沒有它,其他一切仍然可以運作;只是滑板功能關閉。 - 用於 Minecraft 地圖:首次遊玩時需要網路連線,以及
curl。curl隨 Windows 10 和 11、macOS 以及大多數 Linux 發行版提供。
如何遊玩
-
從 Releases 取得 zip 並解壓縮到你可以寫入的地方(不是 Program Files),或者自己建置(參見 docs/BUILD.md)。
-
雙擊
iw4l.exe並確認你的 MW2 資料夾。然後它會詢問你是否有 Skate 3:選擇 Yes 並選擇你的default.xex,或選擇 No 在沒有滑板的情況下遊玩。 -
要遊玩 Minecraft 世界,前往 Create Game 並在地圖列表中選擇 Minecraft 分頁。地圖名為 overworld。
你也可以雙擊發行資料夾中的
Minecraft World.bat,使用iw4l.exe map minecraft:overworld啟動遊戲,或使用反引號鍵(`,在 Esc 下方)開啟主控台並輸入map minecraft:overworld。
Minecraft 地圖上的控制
| 鍵盤和滑鼠 | 控制器 | 動作 |
|---|---|---|
| 滑鼠 / WASD | 搖桿 | MW2 移動和射擊 |
| 1–9、滑鼠滾輪 | 方向鍵左 / 右 | 選擇快捷欄欄位 |
| Y | 在前兩個快捷欄欄位之間切換 | |
| E | 開啟或關閉物品欄 | |
| Q | 丟棄選取的物品 | |
| 左鍵點擊(方塊或空手) | 右扳機 | 挖掘或拳擊 |
| 右鍵點擊(手持方塊) | 左扳機 | 放置方塊 |
| J | 同時按下兩根搖桿 | Skate 3 模式 |
更多關於滑板的資訊在 docs/SKATE.md。
控制器
插上控制器即可遊玩;遊戲會跟隨你最後觸碰的控制器。選單可使用方向鍵或左搖桿操作,A 選擇,B 返回。
- Options → Controller:按鍵配置(Default、Tactical、Lefty、Bumper Jumper、Bumper Jumper Tactical)、搖桿配置、視角與瞄準下視靈敏度、反轉視角、回應曲線、瞄準輔助、震動和搖桿死區。
- Options → Controls:每個動作顯示其按鍵和控制器按鈕。選擇一個並按下按鍵來重新綁定鍵盤,或按下控制器按鈕來重新綁定控制器。
- 瞄準輔助的運作方式與主機上的 MW2 相同:Standard 會在你瞄準敵人時減慢你的瞄準速度並跟隨他們移動;Full 還會在你瞄準下視時將你的瞄準拉到最近的敵人身上。使用滑鼠時此功能關閉。
- 同時按下兩根搖桿即可切換進入和離開 Skate 3 模式,如同 J 一樣。
已知問題
- 滑板在某些地圖上不可見。
致謝
- IW4L 由 vladtrc 和貢獻者製作:一切運作所基於的 MW2 重寫(Apache-2.0,參見 NOTICE)。
- MinecraftOSS:世界、生物和物品背後的 Rust Minecraft 引擎。
- Minecraft 是 Mojang Studios 的商標,其檔案從 Mojang 下載,不在此處重新散布。現代戰爭 2 和 Skate 3 屬於其所有者。你需要自己的副本。本專案與他們均無關聯。
授權與來源聲明
原始 README 與翻譯沿用 Apache-2.0 授權;本次修改為繁中翻譯、連結與排版調整。可修改的 Markdown、原始 README、LICENSE 與 NOTICE 收錄於頂部文件包。原作遊戲內容與商標不因此獲得授權。
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IW4L
Copyright 2026 vladtrc
IW4L was originally developed by vladtrc.
https://github.com/vladtrc/iw4L
IW4L is licensed under the Apache License, Version 2.0; see LICENSE.
2010 Rust Rewrite Mashup is a fork of IW4L by chasmlol that adds Skate 3's
skating and a Minecraft world to it.
https://github.com/chasmlol/2010-rust-rewrite-mashup
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Third-party material bundled with this repository
--------------------------------------------------------------------------------
Both fonts below are compiled into the IW4L binary with `include_bytes!`, so
they are redistributed with every build. Any archive that ships an IW4L binary
ships these two licence texts with it.
Oxanium (crates/ui/assets/Oxanium-Regular.ttf)
Copyright 2019 The Oxanium Project Authors
https://github.com/sevmeyer/oxanium
SIL Open Font License 1.1 — full text in crates/ui/assets/OFL-Oxanium.txt
GNU FreeFont (crates/console/assets/FreeMono.otf)
Copyright (C) 2002-2012 Free Software Foundation, Inc.
https://www.gnu.org/software/freefont/
GNU General Public License v3 or later, with the GNU font exception — full
text in crates/console/assets/COPYING-FreeFont.txt. The exception is what
makes embedding the font in an Apache-2.0 binary possible: a document or
program that merely uses the font is not thereby covered by the GPL. The
font itself is unmodified and remains under the GPL.
--------------------------------------------------------------------------------
Third-party source code
--------------------------------------------------------------------------------
No third-party source code is vendored in this repository, and the build links
no third-party project named below. IW4L's own dependencies are the crates
declared in Cargo.toml, under their own licences.
The fork carries two projects of its own author's in-tree, built as part of
the workspace:
skate/ — the Skate 3 skating engine and its data converter. It reads the
player's own copy of Skate 3; no Skate 3 code or data is included.
third_party/minecraftoss/ — five crates of MinecraftOSS, a Rust Minecraft
engine, copied from its commit 4013a68 (see its README). Its few data
tables are gameplay values measured from Minecraft (food, waxing and
dispenser rules). No Minecraft code, JARs, textures or sounds are included:
the game downloads Minecraft's files from Mojang on first run.
--------------------------------------------------------------------------------
References consulted during development
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These projects were read while working out how the original games behave. They
are named here because the reading happened, not because anything of theirs is
distributed: none of them is vendored, linked, bundled or otherwise shipped.
OpenAssetTools — https://github.com/Laupetin/OpenAssetTools
Open-source modding tools for older Call of Duty games. Its asset-structure
headers document the on-disk layouts IW4L reads. Licensed under GPLv3.
oat (iw4x-x64 fork of OpenAssetTools) — https://github.com/iw4x-x64/oat
The x64 fork, at revision 3a7442dee5ce040cfdb8da23fdb9fb525b5f743e, is the
tree whose IW4MS headers were read for the 64-bit FastFile layouts.
Licensed under GPLv3, like its upstream. No file in this repository is
compiled against, generated from or distributed with those headers.
IW4x — https://github.com/iw4x/iw4x-client
A custom client for Call of Duty: Modern Warfare 2 (2009), with dedicated
servers, security fixes and modding support. Read as a cross-reference for
asset and protocol behaviour, and by the fork for controller aim assist. Licensed under GPLv3.
KisakCOD — https://github.com/SwagSoftware/KisakCOD
A Call of Duty 4 open-source reimplementation. Read as a cross-reference for
engine structure, and by the fork for controller aim assist's defaults. IW4L targets IW4, so this is a neighbouring generation of
the same engine family, not the same codebase.
Ghidra — https://github.com/NationalSecurityAgency/ghidra
The software reverse engineering framework the original game binaries were
read with. A development tool: none of it, and none of its output, is
committed here or distributed with IW4L. Licensed under Apache 2.0.
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Game content
--------------------------------------------------------------------------------
No Call of Duty or Skate game data, and no Minecraft code or assets, are
contained in this repository or in any release archive. IW4L reads game data from a copy of the game the user already
owns and has installed. Call of Duty, Modern Warfare, Black Ops, related
trademarks and all original game assets belong to their respective owners.
IW4L is not affiliated with, endorsed by or supported by them.

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