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封面參考(原作): Grand Theft Auto V · 原作宣傳圖,由 IGDB 提供。圖片版權屬原權利人,供辨識原作使用,不代表此重寫/模組專案的實際畫面。
來源維護者: Manatros · 版本: 72a70fc35159 · 整理日期: 2026-10-12
文件授權: Apache-2.0 · LICENSE · 本文形式: README 翻譯
下文為來源 README 的繁中翻譯,由 Kirikirin 使用 AI 輔助整理;功能、完成度與測試結果均為原作者描述,本站未逐項實機驗證。圖片改為來源連結,指令與技術識別保留原文。
GTAxSkate:在 GTA V(Legacy)中玩 Skate 3 滑板,鍵盤、板店及更多,為 SK8V 而生
[README 圖片:CI](https://github.com/Manatros/GTAxSkate/actions/workflows/ci.yml)
下載:GTAxSkate-Setup.zip,解壓縮,關閉 GTA V,雙擊 Install GTAxSkate.cmd。(所有下載,安裝方式)
GTAxSkate 為 becaring 的 SK8V 增添功能,該模組在 GTA V 故事模式中執行真正的 Skate 3 引擎。SK8V 負責滑板本身(Skate 的物理、招式、動畫、音效、碰撞、Hall of Meat)。GTAxSkate 填補其周圍的缺口:鍵盤與滑鼠控制、一間滑板店,包含每款 Skate 3 板身、輪架、輪子、砂紙和塗裝、GTA 自身的攝影機和一個電影攝影機、訓練器調校和耐力、滑行時的 GPS 路線、可滑行的車輛,以及重摔後的跛行。全部整合在一次安裝中,每個部分皆為選用。
適用於 PC 上的 GTA V Legacy(1.0.3889.0,故事模式)。此儲存庫中不含任何遊戲檔案:該模組是由你自己擁有的遊戲副本製成。
狀態: beta。僅由其作者在一台 PC 上測試過;請將問題回報為
issue,並附上你來自%LOCALAPPDATA%\SkateV的日誌。
每一項新增功能也都提供給 SK8V 本身(每個功能一個分支)。main存放已發布的
版本,dev存放進行中的工作。參見 changelog。
下載
- 下載 GTAxSkate-Setup.zip 並解壓縮。
- 關閉 GTA V。
- 雙擊
Install GTAxSkate.cmd,選擇你的 Skate 3 光碟或資料夾,取消勾選你不需要的項目,等待。
就這樣:它會安裝 SK8V、轉換你的 Skate 3 資料,並加入以下所有內容。詳情:Install。
已經有 SK8V 1.1.8,只想要新增功能而不需要板店?
GTAxSkate-dropin-for-SK8V-1.1.8.zip:
將其兩個檔案複製到 GTA V 資料夾(請先備份你的檔案)。
功能(在 SK8V 之上)
| 鍵盤與滑鼠 | 不用控制器就能玩 Skate:WASD、Shift 推板、Space 豚跳、方向鍵操作招式搖桿,每個按鍵都能在選單中重新綁定(F10 > Keyboard keys)或 SkateVKeys.txt,滑行時你的按鍵會顯示在畫面上 |
| 滑板店 | 在 Binco、Discount Store 和 Suburban 中按 G:完整板組,以及每一款板身(依製造商)、輪架、輪子、砂紙和塗裝單獨販售,以角色的現金支付 |
| 你的板 | 你買的板就是你滑的板,使用 Skate 3 自身的模型:輪架會轉向、輪子會旋轉;Michael、Franklin 和 Trevor 各自保留自己的板 |
| 磨損 | 板會因滑行、沿桿滑行、滑行和摔倒而磨損,並從半磨損狀態起顯示 Skate 3 的磨損外觀;新板從全新狀態開始 |
| 自訂 | 砂紙(顏色、格紋、印花,或無:板身自身的砂紙)、塗裝板身、輪子和輪架零件(霧面、亮面、金屬;塗裝輪子的滑行感受與其塗裝一樣硬),以街頭價格販售(板身 55-80 $、輪架 45-70 $、輪子 30-45 $、砂紙 10-15 $) |
| 展示板 | 每間店在櫃檯後方的架上掛四塊板(或沿牆擺放五塊),每個遊戲日更新;看著它們並按 E |
| 你自己的板身 | custom-assets/decks/ 中的圖片會變成店裡的板身(方法) |
| 車輛 | SK8V 只視為箱子的車輛會被測量一次,因此其車頂、引擎蓋和後車廂可以被滑行和嬉皮跳(高度可調;1.6 可越過一輛車);滑板者推車的力道和凹陷的大小在 F10 > Peds and vehicles 中設定 |
| 人物 | 可選擇只被撞倒,而非被殺死 |
| 受傷 | 重摔後你的角色會以 GTA 的受傷行走方式跛行 30 秒至 2 分鐘 |
| 手持板 | 選用(CarryBoard=1,預設關閉):在武器輪中選擇的板會留在你手中,以 GTA 的近戰方式揮動;E 或 F 上板 |
| 攝影機 | V:近、中、遠(一個平穩的第三人稱攝影機,跟隨滑板者或板:只有牆壁會將其拉近,絕不會近於 1.6 公尺或低於地面;滑鼠可轉動它)、滑板者的視角(第一人稱)、Skate 3 的攝影機。視角在步行和滑行之間保持一致;標準視角在選單中設定。R:一個電影攝影機,像 GTA 在車中那樣切換(寬黑邊、底片質感、淺景深),然後是滑板攝影師(4:3、手持) |
| 調校 | 豚跳、沿桿滑行豚跳、推板、煞車、轉向、搖晃、抓地力、轉向力道、手動拖曳、在 SK8V 的選單中保持 fakie |
| 耐力 | GTA 的耐力技能決定推板和豚跳;高速滑行會訓練它 |
| 地圖 | 滑行時 GTA 的 GPS 路線保持開啟;GTA 的滑板公園會顯示在地圖上 |
| 電台 | 滑行時會將電台調到你選擇的電台(SkateRadio=);, / . 切換電台。Self Radio 上的 Skate 3 原聲帶:安裝程式的音樂步驟尚未找到歌曲(正在修復中),因此可能會被跳過 |
偏好更像 GTA 還是更像 Skate 3?CameraView=Near(安裝程式的預設值)是
第三人稱攝影機,CameraView=Skate 是 Skate 3 的;V 在滑行時切換,F10 > Camera
設定標準視角、它跟隨的對象以及電影攝影機的外觀。
控制(鍵盤與滑鼠)
| 按鍵 | 功能 |
|---|---|
| 武器輪:滑板 | 滑板模式(手持板步行) |
| F | 拿出板並滑行(步行時,附近沒有車輛) |
| E / 按住 E | 上板或下板 / 收起板 |
| F(滑行時) | 一按即回到 GTA |
| W A S D | 轉向、傾斜、行走 |
| Shift | 推板 |
| Space | 豚跳:按住蹲下,放開 |
| 方向鍵 | 招式搖桿(kickflip:下,然後左上) |
| Q | 嬉皮跳 |
| T / Ctrl | Skate 的 X / B |
| V | 攝影機視角 |
| R | 電影攝影機、滑板攝影師 |
| , / . | 電台:上一個 / 下一個電台 |
| N / 按住 J | 設定 session 標記 / 回到該處 |
| M | GTA 的互動選單,滑行時也可用(F10 > Interaction:GPS 導航至最近的服飾店或滑板點) |
| G,或看著展示板時按 E | 板店(在服飾店內);Tab 單獨顯示零件,W A S D 或滑鼠轉動它,滾輪縮放 |
| F10(或美式鍵盤上的 /) | SK8V 的設定選單;Keyboard keys 頁面可重新綁定每個按鍵或切換配置(標準,或 Skate 的以 I J K L 作為招式搖桿) |
| Tab / 滑鼠按鍵 | 拿出或收起槍(按住 Tab:GTA 的武器輪);拿出槍時,滑鼠右鍵瞄準、左鍵射擊 |
| B(按住,在移動的車後方) | 搭便車 |
控制器如同在 SK8V 中運作;未連接控制器時則使用鍵盤。
已知問題
- 滑行時按 M 尚未開啟 GTA 的互動選單(步行時可以)。
- 印花砂紙在板身邊緣仍會顯示接縫;板身中段與其板頭和板尾之間有一條細縫。
- 沿邊緣橫向滑行時,板不一定會貼住邊緣;摔倒時被板撞到可能會拖動身體。
- 板店每 session 最多註冊 240 個新零件模型(GTA 的限制);重新啟動 GTA 以看到更多。
Skate 自身的姿勢和滑行風格在 F10 > Skating 中。問題:開啟一個
issue,並附上你來自 %LOCALAPPDATA%\SkateV 的日誌。
你需要什麼
- GTA V Legacy 1.0.3889.0(故事模式,關閉 BattlEye)
- Skate 3(Xbox 360):你的光碟映像(ISO)或其解壓縮後的資料夾
其他一切安裝程式會自行取得:SK8V 及其工具(Python、rage 工具、Script Hook V),
以及 GTAxSkate 的現成組建。不需要 OpenIV、CodeWalker、Rust 或 Visual Studio。
安裝
- 下載 GTAxSkate-Setup.zip
並解壓縮到任何位置(它包含安裝程式和每個 GTAxSkate 程式)。 - 關閉 GTA V。
- 雙擊
Install GTAxSkate.cmd。
(若改從此儲存庫的原始碼:同樣的 Install GTAxSkate.cmd;它會下載程式。)
它會自行找到 GTA V,詢問你的 Skate 3 光碟或資料夾,並顯示一份帶有
勾選框的零件清單:板店、Skate 3 音樂、鍵盤與滑鼠、GTA 風格攝影機、可滑行車輛、GPS 和
滑板公園、耐力、人物存活,以及重摔後的跛行(手持板作為近戰武器為選用)。
取消勾選你不需要的項目(會被記住;-Choose 會再次詢問,-Parts all 會跳過問題)。
然後它會:
| 步驟 | |
|---|---|
| 1 tools | 取得 SK8V 版本(Python、rage 工具)和 vgmstream |
| 2 sk8v | 執行 SK8V 自身的設定:從你的光碟取得 Skate 3 資料,安裝到 GTA V(10–30 分鐘) |
| 3 bin | GTAxSkate 的組建(含我們新增功能的 SK8V、板工具),來自套件 |
| 4 boards | 從你的 Skate 3 建立板庫,並將每個零件製成 GTA 模型 |
| 5 music | Self Radio 上的 Skate 3 原聲帶(尚未找到歌曲;失敗則跳過) |
| 6 install | 將我們的 SK8V 組建覆蓋到 SK8V 的之上,開啟我們的設定(你的設定會保留) |
每個步驟都會被記住:如果任何步驟中斷,再次執行它會從中斷處繼續。
scripts\install.ps1 -Redo <step> 會再次執行某個步驟(例如在加入你自己的板身後執行 -Redo boards)。
之後,在 GTA V 中:F10 開啟設定選單(在控制器上:Back + LB)。
配置
| 路徑 | 內容 |
|---|---|
Install GTAxSkate.cmd |
安裝程式(執行 scripts/install.ps1) |
gta/skate-ped |
來自你 Skate 3 資料的板庫和每個零件(板身、輪架、輪子、砂紙、塗裝) |
gta/skate-music |
Skate 3 原聲帶的 MP3,供 Self Radio 使用 |
gta/crates |
與 SK8V 新增功能共用的板目錄、輸入和規則 crate |
gta/skate-gta |
較早的獨立外掛(保留供參考;未安裝) |
scripts |
安裝程式及其執行的步驟 |
custom-assets |
你自己的板身 |
SK8V 的新增功能本身位於分支 Manatros/SK8V
(分支 contrib/keyboard-mouse、contrib/board-shop、contrib/gta-camera、
contrib/trainer-tuning、contrib/map-helpers、contrib/skate-radio、contrib/gentle-peds、
contrib/vehicle-shapes、contrib/injuries),每個都將作為 pull request 提供給 SK8V。分支
skatemods 是它們全部在最新 SK8V 上的版本:即發布版中的組建。
運作方式與原因
GTAxSkate 最初是它自己的 Skate 3 模組,擁有自己的 Skate 核心。SK8V 將
核心做得更好(Skate 自身的音訊引擎、姿勢掛鉤、即時碰撞、Hall of
Meat),因此 GTAxSkate 現在建構於 SK8V 之上,只加入 SK8V 沒有的東西,
每個部分都以 SK8V 自身的程式碼和風格,在分支
Manatros/SK8V 的各自分支中,並作為
pull request 提供給 SK8V。改變 SK8V 遊玩方式的選項在 SK8V 本身中是關閉的;此
安裝程式會開啟 GTAxSkate 偏好的選項(GTA 的攝影機、人物存活)。
該分支的 GTAXSKATE.md
列出了每個分支、其運作方式和原因。
致謝
感謝 becaring 的 SK8V 及其以 Apache-2.0 發布,
以及它所建構於其上的 Skate 3 重寫。
法律
GTAxSkate 是一個免費、非商業的粉絲模組,供單人遊玩使用。它不隸屬於、
未經背書或贊助於 Electronic Arts、EA Black Box、Full Circle、Rockstar Games 或
Take-Two Interactive。Skate、Skate 3 和 skate. 是 Electronic Arts Inc. 的商標;
Grand Theft Auto 和 GTA V 是 Take-Two Interactive Software, Inc. 的商標。真實滑板公司的品牌名稱
僅以 Skate 3 自身賦予其零件的名稱出現。
不散布任何遊戲檔案。 此儲存庫僅包含原始碼和腳本。一切
都是由你自己合法取得的 Skate 3 和 GTA V 副本在你的 PC 上製成,並留在那裡。該
模組不會更改 GTA V 自身的封存檔,且僅在故事模式中運作:請勿在線上使用。
授權
Apache License 2.0(參見 LICENSE 和 NOTICE)。
授權與來源聲明
原始 README 與翻譯沿用 Apache-2.0 授權;本次修改為繁中翻譯、連結與排版調整。可修改的 Markdown、原始 README、LICENSE 與 NOTICE 收錄於頂部文件包。原作遊戲內容與商標不因此獲得授權。
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GTAxSkate
Copyright 2026 Manatros
Licensed under the Apache License, Version 2.0 (see LICENSE).
This project includes code from SK8V, https://github.com/becaring/SK8V,
Copyright 2026 becaring, Apache License 2.0:
- gta/skate-gta/src/ped_rig.rs: SK8V's retarget (skatev-runtime/src/ped.rs), ported.
- gta/skate-gta/src/win/pose_hook.rs: SK8V's pose hook (host/src/pose_hook.cpp), ported to Rust.
- gta/skate-gta/src/live/ (bounds.rs, clean.rs, grid.rs, level.rs, rails.rs, and locate.rs, a
Rust port of host/src/physics_level.cpp); SK8V's live reader is adapted from Sol4ra's
LS-Skate-LiveCollision.
The GTAxSkate-bin.zip release builds (SkateVLegacy.asi, SkateVRuntime.dll,
prepare-board-parts.py, _common.py) are SK8V, modified: SK8V 1.1.8 with GTAxSkate's additions
(keyboard and mouse, board shop, camera views, trainer tuning and stamina, map helpers, skate radio, gentle peds, vehicle shapes), built
from https://github.com/Manatros/SK8V (branch skatemods). The changed files say what was added.
The Skate engine core (skate-host) comes from the 2010 Rust Rewrite Mashup,
https://github.com/chasmlol/2010-rust-rewrite-mashup, Apache License 2.0. It is not included
in this repository's source; the release builds contain it compiled, as SK8V's own do.
No Skate 3, skate., GTA V or other retail assets are included.

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