Repo ↗ · 原始 README ↗ · 文件包(Markdown/授權)

封面參考(原作): Call of Duty: Modern Warfare 2 · 原作宣傳圖,由 IGDB 提供。圖片版權屬原權利人,供辨識原作使用,不代表此重寫/模組專案的實際畫面。

來源維護者: r614 · 版本: 10d36974ca0a · 整理日期: 2026-10-12

文件授權: Apache-2.0 · LICENSE · 本文形式: README 翻譯

下文為來源 README 的繁中翻譯,由 Kirikirin 使用 AI 輔助整理;功能、完成度與測試結果均為原作者描述,本站未逐項實機驗證。圖片改為來源連結,指令與技術識別保留原文。


Mirrorwarfare

《靚影特務:關鍵催化》的跑酷,搭配《決勝時刻:現代戰爭 2》(2009)的槍械,在與機器人的自由混戰中。Mirrorwarfare 是 iw4L 的分支,一個以 Rust 撰寫、使用 Bevy 的開源 MW2 執行階段。它會從你已擁有的安裝中讀取兩款遊戲:本儲存庫中不包含任何一款遊戲的內容。

內容包含

  • Catalyst 移動(crates/movement_mec):衝刺動量、沿牆奔跑與沿牆奔跑串接、蹬牆跳、爬牆與邊緣攀抓、牆上轉身(在牆上快速轉身並蹬出)、翻越、彈跳板、滑行、蜷身、落地滾翻與重落地分級。速度、高度與時機來自 Faith 的動畫狀態圖,該狀態圖從 Catalyst 自身的資料解碼而來;每個調校數值都記錄了其來源。
  • MW2 戰鬥:武器、兵種、連殺獎勵、FFA 遊戲模式與來自 iw4L 的機器人,並具備依動作而定的武器規則(沿牆奔跑時腰射,攀爬、翻越與滾翻時放下武器)。
  • Faith 的第三人稱動畫,從 Catalyst 解碼並重新定位到 MW2 身體上,讓其他玩家與機器人跑動、沿牆奔跑、翻越與滾翻時都像 Catalyst。
  • 跑酷遊樂場(testbox):一座為此動作集打造的 80 × 80 公尺競技場,包含四個串接的橋段、一座 12 公尺高塔、14 個重生點,以及與你所見相符的碰撞。也可以使用 tools/mec 中的擷取器從 Catalyst 的城市切出競技場。
  • 確定性自動駕駛與測試框架:路線由競技場幾何生成,引擎內自動駕駛會依據遊戲狀態行駛這些路線,重複執行在 tick 上完全一致,且此框架會檢查移動、載入、效能、機器人與穩定性。

Catalyst 移動也能在原始 MW2 地圖上搭配 IW4L_MOVEMENT=mec 執行。

需求

Windows,並具備:

  • 《決勝時刻:現代戰爭 2》(2009)多人遊戲,透過 Steam 安裝。
  • 《靚影特務:關鍵催化》,透過 Steam 或 EA app 安裝。僅在需要 Catalyst 的第三人稱動畫與切出城市競技場時才需要;跑酷遊樂場不需要它。
  • Rust 與 MSVC 建置工具、uv 與 git。
  • 如果你要擷取 Catalyst 資料,簽出目錄旁約需 45 GB 可用空間。

快速開始

cargo build --profile play -p launcher         # ~15 min the first time, ~2 min after
uv run scripts/mec-testbox.py                  # writes the Parkour Playground to ..\mec-arenas\testbox
.\Mirrorwarfare.cmd -Arena testbox -Bots 0     # practise on your own
.\Mirrorwarfare.cmd -Arena testbox -Bots 7     # FFA with bots

Mirrorwarfare.cmd 會執行此簽出目錄自身的建置(target\play\iw4l.exe,或 -Exe),透過 Steam 找到 MW2 並開始一場對戰。-NoSound、-Spawn(跳過兵種選擇)、-Menu 與 -List 也可使用。從遊戲選單:Private Match → Game Setup → Change Map → CATALYST,Game Setup 中會有一列 BOTS。

Catalyst 資料(選用): powershell -ExecutionPolicy Bypass -File tools\mec\setup.ps1 會找到 Catalyst,將其資料傾印到簽出目錄旁,將 Faith 的動畫解碼為 ..\mec-anims,並切出城市競技場。此流程可續行;-DryRun 會顯示計畫。沒有動畫包時,遊戲會退回原始 MW2 動畫。

控制

輸入 動作
W 奔跑;速度約在 3 秒內建立(沒有衝刺鍵)
Space 向上:跳躍、沿牆奔跑(以斜角撞向牆面)、爬牆(直直撞向牆面)、邊緣攀抓、翻越、彈跳板
C 向下:奔跑時滑行、在空中蜷身、落地時按住可落地滾翻
Q 180° 快速轉身,也可在爬牆期間於牆上使用以向後蹬出
滑鼠 MW2 武器:射擊、瞄準(沿牆奔跑期間不可)、裝填 R、近戰 V、手榴彈 F / G

在主控台(~)輸入 thirdperson 以觀看身體動畫。

如何打造

  • 引擎: iw4L 提供 MW2 資源載入、渲染、具伺服器權威與客戶端預測的網路程式碼、遊戲腳本(GSC)與機器人。Mirrorwarfare 新增競技場套件(crates/asset_mec),嫁接在原始地圖上以取得其天空、太陽與材質。
  • Catalyst 資料: Frostbite superbundle 由 tools/mec 中的 Python 工具傾印與解析(EBX、網格集、材質、Havok 與世界放置)。ANT 動畫庫由 tools/mec/antbank.py 與 antanim.py 解碼:狀態圖、時序視窗、根運動與片段。
  • 移動與動畫: movement_mec 依據解碼資料實作 Faith 的動作集,在模擬步驟內執行並隨快照傳輸。mec_anim 與 render_anim 將 Catalyst 片段重新定位並播放於遠端身體上。
  • 測試: tools/harness(run.py、showcase.py、determinism.py)使用 autopilot 主控台指令驅動遊戲。移動細節、資料來源與限制請見 MIRRORWARFARE.md,主控台指令請見 docs/RUN.md。

本專案幾乎完全由 LLM 撰寫,就如同它所建構於其上的 iw4L。

已知限制

  • 第三人稱並非完全 1:1:快速轉身與長距離翻越使用替代品(其片段使用尚未解碼的編解碼器),沒有手部或腳部 IK,且步槍在全身動作期間會隨著手部擺動。
  • Catalyst 的城市競技場僅帶有基礎色、法線與高光貼圖及烘焙光照;Catalyst 自身的材質、玻璃與全域光照為近似處理。
  • 僅有自由混戰經過調校。機器人透過嘗試而非規劃來尋找跑酷路線。
  • 機器之間的線上遊玩未經測試;所有對等端都必須執行相同建置。

法律

Mirrorwarfare 是非官方粉絲專案。它不隸屬於 Electronic Arts、DICE、Activision 或 Infinity Ward,也未受其背書。Mirror’s Edge、Call of Duty 與 Modern Warfare 為其各自所有者的商標。你需要自己擁有兩款遊戲的副本;本儲存庫不包含任何遊戲程式碼、資源或擷取資料,且工具會讀取你的安裝而不修改它們。Catalyst 資料僅從已安裝檔案讀取;未繞過或修改任何 DRM。

致謝與授權

建構於 iw4L 之上,其致謝 OpenAssetTools 及其 iw4x-x64 fork、IW4x、KisakCOD 與 Ghidra。Catalyst 工具建構於 Frostbite-Scripts(MIT)、FrostyToolsuite、AssetBankPlugin 與 IceBloc。

依 Apache 2.0 授權,如同 iw4L,除非檔案另有聲明:tools/mec/antanim.py 與 tools/mec/antbank.py 為 GPL-3.0-only(tools/mec/LICENSE-GPL-3.0),因為動畫解碼器移植自 AssetBankPlugin,而 tools/mec/fbebx.py 為 MIT,衍生自 Frostbite-Scripts。這些是獨立的 Python 工具;遊戲本身不包含它們。重新散布時請保留必要的姓名標示與隨附字型授權文本;請見 NOTICE。


授權與來源聲明

原始 README 與翻譯沿用 Apache-2.0 授權;本次修改為繁中翻譯、連結與排版調整。可修改的 Markdown、原始 README、LICENSE 與 NOTICE 收錄於頂部文件包。原作遊戲內容與商標不因此獲得授權。

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References consulted during development
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These projects were read while working out how the original games behave. They
are named here because the reading happened, not because anything of theirs is
distributed: none of them is vendored, linked, bundled or otherwise shipped.

OpenAssetTools — https://github.com/Laupetin/OpenAssetTools
  Open-source modding tools for older Call of Duty games. Its asset-structure
  headers document the on-disk layouts IW4L reads. Licensed under GPLv3.

oat (iw4x-x64 fork of OpenAssetTools) — https://github.com/iw4x-x64/oat
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  Licensed under GPLv3, like its upstream. No file in this repository is
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IW4x — https://github.com/iw4x/iw4x-client
  A custom client for Call of Duty: Modern Warfare 2 (2009), with dedicated
  servers, security fixes and modding support. Read as a cross-reference for
  asset and protocol behaviour. Licensed under GPLv3.

KisakCOD — https://github.com/SwagSoftware/KisakCOD
  A Call of Duty 4 open-source reimplementation. Read as a cross-reference for
  engine structure. IW4L targets IW4, so this is a neighbouring generation of
  the same engine family, not the same codebase.

Ghidra — https://github.com/NationalSecurityAgency/ghidra
  The software reverse engineering framework the original game binaries were
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IW4L is not affiliated with, endorsed by or supported by them.

---

Mirrorwarfare additions

tools/mec/antanim.py and tools/mec/antbank.py are licensed GPL-3.0-only (see
tools/mec/LICENSE-GPL-3.0); the Dct animation decoder is a port of
marv7000/AssetBankPlugin and the AssetBank layout follows it.

tools/mec/fbebx.py is derived from Frostbite-Scripts, under the following license:

MIT License

Copyright (c) 2019 NicknineTheEagle
Portions Copyright (c) 2012-2017 Frankelstner
Portions Copyright (c) 2016 NoFaTe

Licenses for third party libraries are provided in the corresponding individual files.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.