Repo ↗ · 原始 README ↗ · 文件包(Markdown/授權)

封面參考(原作): The Elder Scrolls V: Skyrim - Special Edition · 原作宣傳圖,由 IGDB 提供。圖片版權屬原權利人,供辨識原作使用,不代表此重寫/模組專案的實際畫面。

來源維護者: BennettCode · 版本: 519649f1bbc1 · 整理日期: 2026-10-12

文件授權: GPL-3.0 · LICENSE · 本文形式: README 翻譯

下文為來源 README 的繁中翻譯,由 Kirikirin 使用 AI 輔助整理;功能、完成度與測試結果均為原作者描述,本站未逐項實機驗證。圖片改為來源連結,指令與技術識別保留原文。


Skyring: Skyrim × Elden Ring

用 Elden Ring 的戰鬥方式玩 Skyrim。 你探索 Skyrim 的世界、任務與 NPC,但你的角色依照 Elden Ring 的規則戰鬥:
耐力、帶無敵幀的翻滾、韌性、輕/重/蓄力攻擊、武器戰技、藥瓶與盧恩。

README 圖片:status
README 圖片:phase
README 圖片:platform
README 圖片:input
README 圖片:offline
README 圖片:license

前 Alpha 階段。尚不可遊玩。 兩款遊戲同時執行,且每一幀都互相通訊。目前,在 Skyrim 中按下 Sprint 會讓
隱藏的 Elden Ring 角色翻滾,Elden Ring 的耐力會回到 Skyrim,而翻滾穿過敵人的揮擊會使其落空。
接下來要把它變成 Skyrim 中的真正戰鬥。
即時進度:STATUS.md · 計畫:docs/ROADMAP.md · 變更記錄:MODLOG.md

關於本專案

Skyrim 和 Elden Ring 是我最愛的兩款遊戲。我看到近期人們合併遊戲的趨勢
(例如 SkyCraft,它在 Skyrim 裡執行 Minecraft),便想用我最愛的兩款遊戲來試試看。

我使用 AI 已有一段時間,而這是我第一次嘗試合併遊戲。我用 Claude Code 以我自己的工作方式來建構它,
這可能和其他人使用 AI 的方式不同。所以請預期會有 bug、粗糙的邊緣情況,以及版本之間變化很大的東西。

歡迎提供回饋、bug 回報與想法。你可以在 Discord 上找到我:bennetteu。

以 Claude 製作

這個模組是在 Claude Code 中以 Claude Opus 5.5 建構的,並由一份為本專案撰寫的 CLAUDE.md 所引導(規則、安全限制、
建置與測試指令,以及如何執行兩款遊戲進行遊玩測試)。
想讓 Claude 以相同方式在本專案上工作嗎?取得本專案的 CLAUDE.md,將它複製到儲存庫根目錄
作為 CLAUDE.md,然後在該儲存庫中啟動 Claude Code。

運作方式

兩款遊戲都沒有被改寫。兩者同時執行:Skyrim 是可見的主機,而 Elden Ring 在背景中隱藏執行
作為戰鬥引擎。每款遊戲中的原生外掛每一幀都透過共享記憶體來回傳送狀態(這是由 SkyCraft 開創的「passthrough」
設計)。

flowchart LR
    subgraph SKY["Skyrim (visible)"]
        S["SkyrimXER.dll<br/>SKSE plugin, C++"]
    end
    subgraph ER["Elden Ring (hidden, offline via me3)"]
        E["skyrimxer_er.dll<br/>me3 plugin, Rust"]
    end
    S -- "your input (dodge, later attacks)" --> E
    E -- "stamina, HP, animation,<br/>i-frames, damage" --> S
Skyrim 擁有 Elden Ring 擁有
世界、碰撞、NPC AI、任務、對話、玩家移動 耐力/FP/HP 計算、攻擊與翻滾時機、無敵幀、韌性、傷害公式、藥瓶、盧恩

詳情:docs/DESIGN.md。

目前可用的功能

  • Elden Ring 在你遊玩 Skyrim 時以完整 60 fps 隱藏執行(當它的視窗未聚焦時仍會繼續執行)。
  • 你像 Elden Ring 角色一樣移動。 當連結開啟時,W/A/S/D 以 Elden Ring 自身的動畫與
    速度行走與奔跑,朝你所看與所按的方向轉向,並在 Skyrim 的地面與牆壁上移動。Left Shift:輕按 = 翻滾,按住 = 衝刺(Elden Ring 的
    衝刺,在戰鬥中會消耗耐力)。翻滾會直接流暢地接回奔跑。轉動攝影機不會轉動你的角色。
    Caps Lock(Skyrim 的行走切換)用於行走。跳躍、游泳、潛行、騎乘、坐下與被擊倒都是純 Skyrim,而
    你的角色會在這些動作結束後立刻回到 Elden Ring 的移動方式。攻擊、格擋、施法與拔出武器目前也使用
    Skyrim 自身的動畫(此時 Left Shift 仍會翻滾)。
  • PS5 DualSense 搭配 Elden Ring 的按鈕(USB 或藍牙,由模組本身讀取,不需要 Steam Input 或 DS4Windows)。當
    連結開啟時:R1 攻擊、R2 重攻擊(按住以蓄力)、L1 防禦、L2 武器戰技:這些是 Elden Ring 的動作,套用在
    你的 Skyrim 角色上。Circle 輕按 = 翻滾,按住 = 衝刺。Skyrim 保留 Elden Ring 用不到的部分:Cross 跳躍、Triangle
    交談/拾取/開啟、Square 拔出/收起、L3 潛行、R3 攝影機視角、Options Tween 選單、Touchpad 地圖、Create 日誌
    (暫停選單)、d-pad 上 吼聲、d-pad 下 最愛、d-pad 左/右 熱鍵。在選單中,手把的運作方式如同 Xbox 手把
    (Circle = 返回,L1/R1 或 L2/R2 切換日誌分頁)。在滑鼠上:左鍵 = Elden Ring 攻擊,右鍵 = 防禦。
    在武器收起時按下會先拔出武器。Xbox 控制器會得到相同的配置。
  • 你的 Elden Ring 揮擊會擊中 Skyrim 敵人。 當 Elden Ring 的揮擊到達其命中幀時,在你前方觸及範圍內的任何人
    都會受到 Elden Ring 的傷害:你的 Elden Ring 武器的真實攻擊力(其升級等級與你的 Elden Ring 屬性都會計入)、Elden Ring 的
    對敵人等級與護甲的防禦公式,並縮放至 Skyrim 的生命值,使敵人受到的攻擊次數大約等同於可比的
    Elden Ring 敵人。重擊會累積能造成踉蹌的韌性傷害。Skyrim 會像任何命中一樣播放血液、受擊反應、犯罪與擊殺。
    SkyrimXER.ini → [Combat] fDamageScale 可調整它(Skyrim 的難度設定仍會乘上你的傷害)。
  • 你的 Skyrim 武器決定 Elden Ring 武器與動作組: 匕首揮擊如 Elden Ring 匕首,劍如長劍,
    戰斧 → 手斧,釘頭錘 → 釘頭錘,巨劍 → 巨劍,戰斧 → 巨斧,戰錘 → 大錘。更好的 Skyrim 材質
    會成為更高的 Elden Ring 升級等級(鐵 +0 到大約龍骨 +25),所以它們會以 Elden Ring 的方式打得更重。
    SkyrimXER.ini [Weapons] 讓你選擇其他 Elden Ring 武器。
  • 弓像 Elden Ring 一樣射擊: 使用 Skyrim 弓時,按住 R1 拉弓(Elden Ring 的長弓拉弓與持弓,套用在你的角色上),並
    放開以射擊:一支真正的 Skyrim 箭會飛向攝影機瞄準之處,使用你裝備的弓與箭(目前使用 Skyrim 的傷害)。
    使用弓時 R2、L1 與 L2 不會射擊(它們是 Elden Ring 的其他弓動作)。如同 Elden Ring,弓在你行走與奔跑時置於右手,
    並在拉弓時移至左手。弩對應到 Elden Ring 的輕弩(尚未測試)。
  • 武器以 Elden Ring 的方式握在你手中: 你的右手武器在每個姿勢中都指向 Elden Ring 所指的方向,而非
    Skyrim 自身的握持角度(已用劍檢查;其他武器使用相同規則)。
  • 你的生命值就是你的 Elden Ring HP。 每一次命中、箭、法術、墜落或藥水都會以它會改變你 Skyrim 生命值的相同比例
    改變你的 Elden Ring HP,而 Skyrim 的生命條會顯示你的 Elden Ring HP。翻滾穿過攻擊(其無敵幀)會阻擋
    任何種類的傷害。當你的 Elden Ring HP 耗盡時,你會在 Skyrim 中死亡,而載入存檔會將其補滿。
  • 在 Skyrim 中衝刺(Left Shift)→ Elden Ring 角色閃避。 當你輕按 Sprint 時按住移動鍵(W/A/S/D),它會朝該方向
    翻滾;單獨輕按 Sprint 則會後撤步。Elden Ring 自身的規則決定會發生什麼。
    當連結作用中時,Skyrim 自身的衝刺會關閉。F10 會關閉與開啟連結(關閉 = 純 Skyrim)。
  • Elden Ring 的狀態每一幀都會回到 Skyrim: 耐力(在戰鬥中翻滾會消耗耐力)、HP、動畫。
    Skyrim 會在每次翻滾後顯示簡短的螢幕訊息,例如 ER dodge: anim 27110 | stamina 136->124 | i-frames yes。
  • 只有在你的 Skyrim 角色處於戰鬥中時,翻滾才會消耗耐力,如同 Elden Ring(探索時,它們是免費的)。
  • Skyrim 的耐力條就是 Elden Ring 的耐力。 當你在戰鬥中翻滾或衝刺時它會消耗,並以 Elden Ring 的速度補充;
    當它耗盡時,Elden Ring 會判定你無法翻滾。F10(連結關閉)會把 Skyrim 自身的耐力還給它。
  • 你的 Skyrim 角色會隨翻滾移動, 每一幀都流暢:與 Elden Ring 翻滾相同的距離與速度,朝你所看 + 所按的方向,
    會被 Skyrim 的牆壁擋下(Elden Ring 的牆壁無關緊要:隱藏角色從不離開它的位置)。連續猛按會串接翻滾。輕按 Sprint 以閃避,按住它以衝刺。
  • 你的 Skyrim 角色會播放 Elden Ring 的真實翻滾動畫。 Elden Ring 在其隱藏角色上播放翻滾,而它的骨骼
    姿勢(脊椎、頭、手臂、腿)每一幀都會複製到你的 Skyrim 角色上,面向你翻滾的方向。沒有任何動畫檔案被
    轉換或隨附。身體會在數幀內淡入與淡出。行走、奔跑與衝刺也是如此。
  • 翻滾無敵幀會在 Skyrim 中保護你: 在 Elden Ring 翻滾使你無敵的期間(約 0.45 秒)內,敵人
    對你 Skyrim 角色的近戰命中會被整體取消(無傷害、無踉蹌),而來自其他任何東西的傷害會被退還。該期間之外的命中
    會照常生效。
  • 失效安全:如果任一遊戲關閉、崩潰或暫停,另一個會在一瞬間內察覺並停止依據過時輸入行動。

尚未運作: 當 Elden Ring 移動你時,腳步聲可能會缺失,而 Skyrim 的
NPC 仍會看到你的角色面向它在 Skyrim 中最後面向的方向(只有你看到的身體會轉向);跳躍可能會短暫地讓身體
翻回那個舊面向。盾牌與左手武器保留 Skyrim 的握持。動畫會複製主要骨骼(手指與腳趾跟隨其手與腳);布料與護甲
輔助物跟隨 Skyrim 自身的姿勢,而腳可能會稍微滑動(尚無腳部定位)。敵人命中造成多少傷害仍來自
Skyrim(你的 Skyrim 護甲與特長);Elden Ring 護甲尚不計入。法杖與法術尚無 Elden Ring 對應物。
當連結開啟時,Skyrim 法術與盾擊不在任何按鈕上(F10 會把它們還回來),而 Skyrim 的等待沒有手把
按鈕(鍵盤 T 可用)。

進度

階段 目標 狀態
P0 工具與版本研究 ✅ 完成
P1 兩個外掛皆載入並記錄 ✅ 完成
P2 共享記憶體連結:握手、心跳、崩潰失效安全 ✅ 完成
P3 在 Skyrim 中閃避 → Elden Ring 閃避 → 其耐力與無敵幀回來 ✅ 完成
P4 翻滾、無敵幀、耐力與衝刺驅動 Skyrim 玩家;控制器支援 🔄 進行中(8/8 已建置,最終遊玩測試待完成:Sprint = 閃避、戰鬥耐力、翻滾會移動你、Elden Ring 的翻滾動畫在 Skyrim 中播放;行走、奔跑與衝刺是 Elden Ring 的;Skyrim 的耐力條顯示 Elden Ring 的;翻滾無敵幀使近戰命中落空;DualSense 搭配 Elden Ring 的按鈕)
P5 雙向傷害使用 Elden Ring 的數學(韌性、踉蹌) 🔄 進行中(你的 Elden Ring 揮擊以 Elden Ring 傷害與韌性擊中 Skyrim 敵人;你的 Skyrim 武器決定 Elden Ring 動作組;你的生命值就是你的 Elden Ring HP)
P6 Elden Ring 風格的 HUD ⏳
P7 擊殺獲得盧恩、升級、藥瓶在「賜福」補充 ⏳
P8 視覺潤飾與效能 ⏳

之後可能發展的方向(吼聲作為武器戰技、立石作為賜福、帶架勢破壞的龍 Boss 戰,……):
請見 docs/ROADMAP.md 中的 「Beyond the roadmap」。

已測試的設定

所有開發與測試都在這個確切設定上進行。其他版本尚不支援。

版本
輸入 PS5 DualSense 透過 USB(Elden Ring 的配置,見上文)或鍵盤與滑鼠。Skyrim 鍵盤:Sprint(Left Shift)= 閃避,F10 = 連結開/關。
Skyrim Special/Anniversary Edition (Steam) SkyrimSE.exe 1.7.104.0
SKSE64 2.3.1
Address Library for SKSE Plugins v13(All in One)
Elden Ring + Shadow of the Erdtree (Steam) 修補檔 1.17.1(eldenring.exe 2.7.1.0)
me3(Elden Ring 模組載入器) 0.13.0
作業系統 Windows 11 x64

控制器: Skyrim 只理解 Xbox 風格(XInput)的控制器,而當 SKSE 在 Steam 之外啟動 Skyrim 時,Steam Input 不會生效。
所以本模組自行讀取 DualSense,並以上述配置交給 Skyrim 一個 Xbox 手把。當連結開啟時,Skyrim 是
唯一聽取手把的遊戲:Elden Ring 只會收到 Skyrim 傳給它的動作。已測試有線(USB);藍牙受支援但未測試。

你需要自己合法擁有這兩款遊戲的副本。本儲存庫不含任何遊戲檔案。

安全

  • 僅限離線。 模改版 Elden Ring 僅透過 me3 啟動,其會在沒有 Easy Anti-Cheat 的情況下啟動遊戲並封鎖配對。
    切勿在 Elden Ring 的線上功能中使用此模組。
  • 你的存檔是分開的。 Elden Ring 使用專用的存檔檔案(skyrimxer.sl2)。你一般的 ER0000.sl2 永遠不會被觸碰。
  • 自動備份。 每次透過這些工具啟動時,都會先備份兩款遊戲的存檔。

安裝

尚未開放:目前沒有可玩的內容可供安裝。一旦 P4 可玩,便會規劃推出具版本檢查的一步式安裝程式。
開發者可依下方說明從原始碼建置。

建置與開發循環

需要 Visual Studio 2026 搭配 C++(會使用其隨附的 CMake 與 vcpkg)、Rust(stable、MSVC)以及 Git。

git clone --recursive https://github.com/BennettCode/Skyring.git
cd Skyring
mkdir local; copy config\paths.example.json local\paths.json   # then edit the paths for your machine
powershell -ExecutionPolicy Bypass -File tools\setup-check.ps1   # checks versions and tools

其餘一切只需一個指令:

工作 指令
建置 + 部署 + 備份存檔 + 啟動兩款遊戲 + 等待兩個外掛 tools\dev.ps1
同上,但顯示 Elden Ring 視窗(以便觀察其反應) tools\dev.ps1 -ErVisible
僅 Elden Ring 端,重新啟動它,並等待你載入完成(會印出結果) tools\dev.ps1 -Target er -Game eldenring -Restart -WaitInWorld 20
僅建置 + 部署 tools\dev.ps1 -NoLaunch
關閉遊戲 tools\stop-games.ps1
協定 + 連結測試(不需遊戲,約 25 秒) tests\run-tests.ps1
在編輯 protocol/schema/messages.toml 後重新產生協定 cargo run -p protogen
在使用 Address Library id 前先行檢查 tools\addrlib-check.ps1 -Id 208040

使用 powershell -ExecutionPolicy Bypass -File <script> 執行指令碼。更多內容請見 tools/README.md。

儲存庫結構

路徑 內容
skse/ Skyrim 外掛(C++23、CommonLibSSE-NG)
er-plugin/ Elden Ring 外掛(Rust、eldenring-rs)
protocol/ 共享記憶體協定:單一 TOML schema → 產生 C++ 標頭檔 + Rust 模組
tools/ PowerShell 開發指令碼、協定產生器、用於測試的假遊戲對等端
docs/ 設計、路線圖、研究筆記(白話文的逆向工程筆記;不含遊戲程式碼)
docs/ai/ 本專案建置所用的 CLAUDE.md(將其複製到儲存庫根目錄即可使用)

致謝

建構於 SKSE、CommonLibSSE-NG、Address Library、me3 與 eldenring-rs 之上。設計與程式碼模式借用(謹此致謝)自
其他遊戲合併專案(SkyCraft 的畫面插值改編於 skse/src/bridge/Timeline.cpp,其命中呼叫點檢查改編於 skse/src/hooks/PlayerHit.cpp,其命中套用改編於 skse/src/bridge/Combat.cpp,FalloutCraft 的長條鏡像改編於 skse/src/bridge/Stamina.cpp,兩者皆為 MIT):SkyCraft、FalloutCraft、
Killcraft、2010-rust-rewrite-mashup
以及 GTA San AnSkateas 的構想。
完整清單與授權條款:THIRD-PARTY-NOTICES.md。

法律聲明

非官方粉絲專案。與 Bethesda Softworks、ZeniMax、FromSoftware 或 Bandai Namco 無關,亦未獲其背書。
僅限離線/單人遊玩。以 AI 程式設計工具(Claude Code、Claude Opus 5.5)建構。
授權條款:GPL-3.0-or-later(請見 LICENSE)。Skyrim 外掛連結 CommonLibSSE-NG,其為 GPL-3.0-or-later。


授權與來源聲明

原始 README 與翻譯沿用 GPL-3.0 授權;本次修改為繁中翻譯、連結與排版調整。可修改的 Markdown、原始 README、LICENSE 與 NOTICE 收錄於頂部文件包。原作遊戲內容與商標不因此獲得授權。

LICENSE

GNU GENERAL PUBLIC LICENSE
                       Version 3, 29 June 2007

Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.

                            Preamble

The GNU General Public License is a free, copyleft license for
software and other kinds of works.

The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.

When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.

To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.

For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.

Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.

For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.

Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.

Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.

The precise terms and conditions for copying, distribution and
modification follow.

                       TERMS AND CONDITIONS

0. Definitions.

"This License" refers to version 3 of the GNU General Public License.

"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.

"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.

To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.

A "covered work" means either the unmodified Program or a work based
on the Program.

To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.

To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.

An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.

1. Source Code.

The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.

A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.

The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.

The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.

The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.

The Corresponding Source for a work in source code form is that
same work.

2. Basic Permissions.

All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.

You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.

Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.

3. Protecting Users' Legal Rights From Anti-Circumvention Law.

No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.

When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.

4. Conveying Verbatim Copies.

You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.

You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.

5. Conveying Modified Source Versions.

You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:

    a) The work must carry prominent notices stating that you modified
    it, and giving a relevant date.

    b) The work must carry prominent notices stating that it is
    released under this License and any conditions added under section
    7.  This requirement modifies the requirement in section 4 to
    "keep intact all notices".

    c) You must license the entire work, as a whole, under this
    License to anyone who comes into possession of a copy.  This
    License will therefore apply, along with any applicable section 7
    additional terms, to the whole of the work, and all its parts,
    regardless of how they are packaged.  This License gives no
    permission to license the work in any other way, but it does not
    invalidate such permission if you have separately received it.

    d) If the work has interactive user interfaces, each must display
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    interfaces that do not display Appropriate Legal Notices, your
    work need not make them do so.

A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.

6. Conveying Non-Source Forms.

You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:

    a) Convey the object code in, or embodied in, a physical product
    (including a physical distribution medium), accompanied by the
    Corresponding Source fixed on a durable physical medium
    customarily used for software interchange.

    b) Convey the object code in, or embodied in, a physical product
    (including a physical distribution medium), accompanied by a
    written offer, valid for at least three years and valid for as
    long as you offer spare parts or customer support for that product
    model, to give anyone who possesses the object code either (1) a
    copy of the Corresponding Source for all the software in the
    product that is covered by this License, on a durable physical
    medium customarily used for software interchange, for a price no
    more than your reasonable cost of physically performing this
    conveying of source, or (2) access to copy the
    Corresponding Source from a network server at no charge.

    c) Convey individual copies of the object code with a copy of the
    written offer to provide the Corresponding Source.  This
    alternative is allowed only occasionally and noncommercially, and
    only if you received the object code with such an offer, in accord
    with subsection 6b.

    d) Convey the object code by offering access from a designated
    place (gratis or for a charge), and offer equivalent access to the
    Corresponding Source in the same way through the same place at no
    further charge.  You need not require recipients to copy the
    Corresponding Source along with the object code.  If the place to
    copy the object code is a network server, the Corresponding Source
    may be on a different server (operated by you or a third party)
    that supports equivalent copying facilities, provided you maintain
    clear directions next to the object code saying where to find the
    Corresponding Source.  Regardless of what server hosts the
    Corresponding Source, you remain obligated to ensure that it is
    available for as long as needed to satisfy these requirements.

    e) Convey the object code using peer-to-peer transmission, provided
    you inform other peers where the object code and Corresponding
    Source of the work are being offered to the general public at no
    charge under subsection 6d.

A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.

A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.

"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.

If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).

The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.

Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.

7. Additional Terms.

"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.

When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.

Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:

    a) Disclaiming warranty or limiting liability differently from the
    terms of sections 15 and 16 of this License; or

    b) Requiring preservation of specified reasonable legal notices or
    author attributions in that material or in the Appropriate Legal
    Notices displayed by works containing it; or

    c) Prohibiting misrepresentation of the origin of that material, or
    requiring that modified versions of such material be marked in
    reasonable ways as different from the original version; or

    d) Limiting the use for publicity purposes of names of licensors or
    authors of the material; or

    e) Declining to grant rights under trademark law for use of some
    trade names, trademarks, or service marks; or

    f) Requiring indemnification of licensors and authors of that
    material by anyone who conveys the material (or modified versions of
    it) with contractual assumptions of liability to the recipient, for
    any liability that these contractual assumptions directly impose on
    those licensors and authors.

All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.

If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.

Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.

8. Termination.

You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).

However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.

Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.

Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.

9. Acceptance Not Required for Having Copies.

You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.

10. Automatic Licensing of Downstream Recipients.

Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.

An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.

You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.

11. Patents.

A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".

A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.

Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.

In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.

If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.

If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.

A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.

Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.

12. No Surrender of Others' Freedom.

If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.

13. Use with the GNU Affero General Public License.

Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.

14. Revised Versions of this License.

The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.

Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.

If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.

Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.

15. Disclaimer of Warranty.

THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

16. Limitation of Liability.

IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.

17. Interpretation of Sections 15 and 16.

If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.

                     END OF TERMS AND CONDITIONS

            How to Apply These Terms to Your New Programs

If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.

To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <https://www.gnu.org/licenses/>.

Also add information on how to contact you by electronic and paper mail.

If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:

    <program>  Copyright (C) <year>  <name of author>
    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
    This is free software, and you are welcome to redistribute it
    under certain conditions; type `show c' for details.

The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".

You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.

The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

THIRD-PARTY-NOTICES.md

# Third-party notices and credits

This project is licensed **GPL-3.0-or-later** (see `LICENSE`).

List every project whose code, design or tooling this repo uses, with its license. Add entries in the same commit that introduces the dependency.
If code is copied, also keep the original license text in `licenses/<project>.txt`.

| Project | Used for | License | Link |
|---|---|---|---|
| SkyCraft (chasmlol) | Reference architecture: shared-memory protocol, seqlock slot pattern, PlayerCharacter::Update hook + input sink pattern, authority split, frame lockstep, CMake/CommonLib setup, fake-peer testing; **code adapted:** the stamped-history interpolation with an adaptive render delay (`Game.cpp:662-760` → `skse/src/bridge/Timeline.cpp`) the melee hit call-site replacement with its byte check (`Combat.cpp` ResolveHitPipeline → `skse/src/hooks/PlayerHit.cpp`) the HitData-through-Skyrim's-hit-function apply (`Combat.cpp` ApplyHit → `skse/src/bridge/Combat.cpp`) and the player-damage refund/forward, hit attribution and kill (`Combat.cpp` BridgePlayerDamage, HitSink, KillPlayer → `skse/src/bridge/Health.cpp`), license in `licenses/SkyCraft.txt` | MIT | https://github.com/chasmlol/SkyCraft |
| FalloutCraft (zeyvu) | Reference port of the SkyCraft design; **code adapted:** the host-bar fraction mirror through the damage modifier (`FO4_ModFiles/fo_combat.cpp:151-188` → `skse/src/bridge/Stamina.cpp`, license in `licenses/FalloutCraft.txt`) | MIT | https://github.com/zeyvu/FalloutCraft |
| GTA San AnSkateas (ryglizzy) | Reference: plugin + Rust FFI engine bridge (study only; no LICENSE file, so **don't copy code**). Idea re-implemented in our own code: pad-input test scripts (`skse/src/bridge/PadScript.*`) | none found | https://github.com/ryglizzy/GTA-San-AnSkateas |
| Killcraft (goonsn) | Reference: host-side patterns (tick interpolation, damage forwarding, input hand-back, overlay) | MIT | https://github.com/goonsn/Killcraft |
| 2010-rust-rewrite-mashup (vladtrc, chasmlol) | Reference: skeleton pose retargeting (`render_anim/src/skate/rig.rs`) and AI agent workflow; its bind-delta retarget idea is re-implemented (no code copied) in `protocol/src/rig.rs` (`docs/POSE-PLAN.md`) | Apache-2.0 (its `skate/` and `third_party/` folders: no license stated, study only) | https://github.com/chasmlol/2010-rust-rewrite-mashup |
| AI Game Modding Guides (trevaintdead) | Workflow, rules and publishing guidance | MIT | https://github.com/trevaintdead/ai-game-modding-guides |
| CommonLibVR, `ng` branch (alandtse) | Skyrim plugin library (git submodule) | GPL-3.0-or-later WITH Modding Exception + GPL-3.0 Linking Exception (since 2026-08-20) | https://github.com/alandtse/CommonLibVR |
| CommonLib vcpkg deps: spdlog, fmt, xbyak, SimpleIni, rapidcsv, toml11, nlohmann-json, DirectXTK/DirectXMath | Built into the Skyrim plugin | MIT / BSD-style (check each when packaging) | via vcpkg |
| SKSE64 | Skyrim script extender (runtime requirement, not redistributed) | SKSE license | https://skse.silverlock.org |
| Address Library for SKSE Plugins | Version-independent addresses (runtime requirement, not redistributed) | Nexus permissions | https://www.nexusmods.com/skyrimspecialedition/mods/32444 |
| me3 | Elden Ring mod loader (runtime requirement, not redistributed) | Apache-2.0 / MIT | https://github.com/garyttierney/me3 |
| eldenring-rs / fromsoftware-rs (vswarte) | Elden Ring native bindings (Rust crates `eldenring`, `fromsoftware-shared`) | MIT OR Apache-2.0 | https://github.com/vswarte/eldenring-rs |
| Rust crates: `windows` (Microsoft), `chrono`, `serde`, `toml` | Win32 bindings + log timestamps in the ER plugin and protocol crate; schema parsing in `tools/protogen` (build tool only) | MIT OR Apache-2.0 | https://crates.io

Game content belongs to its owners: *The Elder Scrolls V: Skyrim* © Bethesda Softworks/ZeniMax. *ELDEN RING* © FromSoftware/Bandai Namco.
This repository contains none of it.