Repo ↗ · Source README ↗ · Markdown & license bundle

Image reference (original game): Burnout Paradise · original-game artwork, provided by IGDB. Image rights remain with their respective owners. This illustrates the referenced original game, not the actual visuals of this rewrite or mod.

Source maintainer: BurnoutDecomp · Revision: 90ba951a2279 · Catalogued: 2026-10-12

Source license: Documentation license not confirmed · Article: Independent introduction

This is an independently written project introduction, not a reproduction or translation of the README. Documentation permission is unconfirmed or limited in scope. Read the linked repository for the full instructions. Feature and progress claims come from the source documentation and have not been independently playtested here.


This project is a decompilation submodule for Burnout Paradise (also known as Burnout 5), operating under the parent repository BP-Decomp_Workflow. According to the README, the parent repository manages orchestration, references, exports, and the work ledger, while this submodule holds the reconstructed C++ source. Translation units are placed under mirrored original paths in src/ and are claimed, submitted, and reviewed through parent-repo tooling.

Technically, the project uses CMake as its build entry point and links against vendored EA libraries plus imported RenderWare support. The README states that the decompilation workflow currently relies on a per-translation-unit compile gate (cl /c, without linking), with full-program link and runtime work described as a later milestone. It also references an original optimization backlog tracking missing worker and SIMD mechanisms, indicating that some performance-related code remains unreconstructed.

Regarding contribution and limitations, the README notes that anyone can report crashes, visual problems, or unexpected behavior without coding knowledge. Code rules require source-like C++ rather than raw decompiler output and prohibit raw offset casts for member access. Notably, runtime behavior and optimization mechanisms mentioned in the README are largely unverified or incomplete reconstruction targets; the project does not claim a fully playable game build at this stage.