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Image reference (original game): Mount & Blade II: Bannerlord · original-game artwork, provided by IGDB. Image rights remain with their respective owners. This illustrates the referenced original game, not the actual visuals of this rewrite or mod.

Source maintainer: graff0n · Revision: b2e562decfa7 · Catalogued: 2026-10-12

Source license: MIT · LICENSE · Article: Source README (format adapted)

The source README follows, with formatting adapted for this site and images replaced by source links. Feature, completion and testing claims belong to its authors and have not been independently playtested here. The Traditional Chinese translation was prepared with AI assistance.


CK3 x Bannerlord

Lead your Crusader Kings III armies in person. When a battle you are part of starts in CK3, you can fight it yourself in
Mount & Blade II: Bannerlord, as your own character, with your knights at your side. Then the result goes back into your
campaign: losses, wounds, deaths, captives, prestige and war score.

README image:The CK3 call to arms: “The Battle of Apulia”, with the choice to take the field yourself

Status: 0.9.0-beta. The full loop works and has been played end to end in the real games. Several in-game checks are
still open, and the installer is new in this release. Read Status before you start a campaign you care about.

What it does

CK3 x Bannerlord is three pieces that work together:

  • a CK3 mod, “CK3 x Bannerlord Battles”, that reports your battles and applies their results;
  • a small tray app, CK3xBL.exe (the bridge), that runs both games and carries everything between them;
  • a Bannerlord module, “CK3 Bridge”, that builds the battle in Bannerlord and reports how it went.

A battle goes like this:

  1. Armies meet in CK3 and you are involved. CK3 pauses and asks: “I will take the field myself!” or “Let my
    commanders decide the day.”
  2. You take the field. CK3 freezes, a title card (“The Battle of Apulia”) fades in, and Bannerlord, already loaded in the
    background, appears behind it. No menus and no loading screens.
  3. You deploy and fight as your CK3 character. Your real armies are on the field: levies and men-at-arms matched to
    Bannerlord troops of the closest culture, your commanders and knights as named heroes, your coat of arms on the banners.
  4. When the battle is over, a result card shows the outcome and you are back in CK3, at the moment you left.
  5. CK3 fights the battle out over the next days of game time with the losses from Bannerlord, so war score, the battle
    summary and the aftermath are CK3’s own. If fresh troops reach the losing side, you may get a second clash.

See docs/PLAYING.md for the details.

Screenshots

README image:The bridge’s title card: “The Battle of Apulia” with both coats of arms README image:Fighting the Battle of Apulia in Bannerlord
The title card, drawn in CK3’s style with both coats of arms The same battle in Bannerlord: “Break the siege of Apulia”
README image:The result card: “Victory at Apulia: 1,457 of the enemy fell for 515 of your men” README image:CK3 after the steered battle: “Victory at Apulia”, war score +50%
The result card on the way back to CK3 CK3 fights it out and records the victory, with native war score

README image:A second clash: “Reinforcements Arrive!”

When fresh troops reach the side that lost in Bannerlord, CK3 offers a second clash.

Features

Feature Status
Battles you take part in (or that belong to your war) can be fought in Bannerlord Verified in game
Seamless switch: freeze frame, title card, Bannerlord preloaded and hidden in the background Verified in game
Your real armies: levies and men-at-arms by type and culture, scaled to Bannerlord’s battle size Verified in game
You fight as your own character; your face and coat of arms are read from your save and your CK3 install Verified in game
Commanders and knights as named heroes; knight effectiveness, commander traits, accolades and artifacts shape them Partly verified (knight effectiveness checked in game; most trait and accolade effects are not yet)
Results back to CK3: losses per army and men-at-arms type, wounds, maimings, deaths and captures, prestige, glory, prowess Verified in game (awards are new and less tested)
Battle clock: CK3 fights the battle out over about 12 days, so war score and the battle summary are native Verified in game
Reinforcements: a second Bannerlord clash when the losing side is reinforced Verified in game; some fixes since then still need a check in game
Achievements: the normal mode never uses the console or debug mode Verified on CK3 1.20.0.3; re-check on 1.20.0.4 pending
One-file installer, no .NET install needed, clean uninstall New in 0.9.0-beta; tested with automated tests only

Status

This is an honest beta. What has been played in the real games, in test campaigns (CK3 1.20.0.3, Bannerlord v1.4.8, Steam,
Windows 11):
the full loop from the call to arms to the result in CK3, the battle clock with native war score, a second clash after
reinforcements, and achievements still available after battles.

Still open:

  • Several fixes from the last play test have automated tests but no in-game check yet: playing as yourself when no army of
    your side has a commander, the wording of a second clash, war score when a leaderless loser is steered, and bridge start-up.
  • Most knight and commander effects (traits, accolades, artifacts, faith hostility) are tested in code, not yet in game.
  • Achievements were checked on CK3 1.20.0.3. CK3 has since updated to 1.20.0.4; a re-check is pending.
  • The installer, the installed layout and the GOG and Epic detection are new in 0.9.0-beta. They are covered by automated
    tests in sandbox folders, not yet by many real installs.

If something goes wrong, see docs/TROUBLESHOOTING.md and please
open an issue with your logs.

Requirements

  • Crusader Kings III 1.20.x. No DLC is required. It was developed on an install with the DLCs; content from DLCs you own
    (for example accolades from Tours & Tournaments) is used when it is there.
  • Mount & Blade II: Bannerlord v1.4.8. Other 1.4.x patches are accepted without a warning but are untested; other versions
    get a warning and may break.
  • Windows 10 or 11, 64-bit, with a PC that can keep both games open at the same time.
  • Steam versions of both games are what this was built and tested with. GOG and Epic installs are detected but untested.
    The Xbox app / Game Pass versions are not supported.
  • You need your own copies of both games. No game files are included.

Install

  1. Download CK3xBL-Setup-0.9.0-beta.exe from the releases page.
    The exe is not code-signed, so Windows SmartScreen may warn you: click More info, then Run anyway. You can check
    the file against SHA256SUMS.txt first (how).
    Windows 11’s Smart App Control, when it is on, blocks unsigned programs with no way around it
    (what to do).
  2. Run it. It installs for your Windows user only and needs no administrator rights. It finds both games and installs the
    bridge, the CK3 mod and the Bannerlord module.
  3. In the Paradox Launcher, add “CK3 x Bannerlord Battles” to the playset you play with. The launcher rewrites CK3’s
    mod list every time you press Play, so this step matters.
  4. Start Bannerlord once from its own launcher and reach the main menu, then close it. This gets its first-start notices
    out of the way.

Prefer to copy files yourself? There is a manual zip too. Everything, including uninstall and upgrades, is in
docs/INSTALL.md.

Quick start

  1. Start CK3 x Bannerlord from the Start menu. Its icon (crossed swords) appears in the notification area. It starts
    Bannerlord hidden in the background, so the first battle loads quickly.
  2. Right-click the icon, Launch Crusader Kings III, Normal (achievements). (Starting CK3 from the Paradox Launcher
    works too, as long as the mod is in your playset.)
  3. Play. When your armies meet, choose “I will take the field myself!” and fight.
  4. After the battle, click “The dust settles…” in CK3 and resume the game. CK3 fights the battle out over the next days.

Ctrl+Alt+Shift+End aborts a battle at any point and hands it back to CK3.

For the best result run CK3 in Fullscreen (its video options). In a window, you see the desktop around the cards.

Achievements

The normal mode was designed around CK3’s achievement rules:

  • CK3 starts in release mode, without -debug_mode, and the console is never opened.
  • Results go into CK3 through the mod’s own hidden buttons on CK3’s modder hotkeys (Ctrl+Shift+Alt with digits and F-keys),
    not through the console.
  • In our tests, the pause menu said “Achievements Available” with the mod enabled, and still did after full Bannerlord
    battles (CK3 1.20.0.3).

Dev mode (tray menu, Launch, Dev mode) starts CK3 with -debug_mode and uses the console. Achievements are off for a
game played that way. Do not mix Normal and Dev launches on the same save if you care about achievements. CK3’s own
achievement rules still apply to everything else.

Known limitations

  • Sieges stay in CK3. Only field battles go to Bannerlord. A battle at a besieged holding (a relief army against the
    besiegers) is fought as a field battle before the walls.
  • Single player only. CK3 multiplayer is not supported.
  • One Bannerlord battle at a time. Other battles wait in line or are resolved by CK3 as usual. Battles you are not part of
    are always CK3’s.
  • Your faces and banners are close, not exact. Faces are rebuilt from CK3 genes for you and your heir; others get a
    matching stand-in. Banner divisions and colours match; charges are the nearest Bannerlord icon of the right kind.
  • CK3’s own post-battle rolls still happen. After the battle, CK3 may still capture or kill some of the defeated side’s
    commanders and knights, on top of what happened in Bannerlord.
  • Do not type during the result delivery. For a few seconds after a battle, the bridge presses keys in CK3. It waits for
    a quiet moment and briefly holds back your keyboard and mouse clicks while it types.
  • English only. The mod’s event texts exist in English only for now.
  • Other mods: not tested with mods that change armies, cultures or combat. Unknown men-at-arms types or cultures get
    fallback troops.
  • Unsigned exe: SmartScreen and some antivirus programs may warn. See Troubleshooting.

Documentation

docs/INSTALL.md Installer walkthrough, manual install, the CK3 playset, uninstall and upgrade
docs/PLAYING.md A battle step by step, the battle clock, knights, the abort hotkey, every setting
docs/TROUBLESHOOTING.md Logs and common problems
docs/HOW_IT_WORKS.md The architecture, for the curious
docs/PROTOCOL.md The exact contract between the three components
docs/BUILDING.md Building, testing and releasing from source
SECURITY.md Exactly what the bridge does on your PC, and how to report a vulnerability
installer/README.md The installer in depth, including its command line

FAQ

Do I have to fight every battle? No. Every time, you can choose “Let my commanders decide the day” and CK3 resolves it
as usual.

What if I am not with the army? You get “I will lead this host in person.” and play the army’s commander. If no army of
your side has a commander, you play your own character, and nothing that happens to you in Bannerlord harms you in CK3.

Can I die? Your character can fall in Bannerlord. By default that becomes a wound or a maiming in CK3, never death or
capture. Set battle.playerDeathIsReal to true for the hard way. Knights and commanders use CK3’s own odds.

Does it change my game files? No. The mod goes into your CK3 mod folder in Documents and the module into Bannerlord’s
Modules folder. Both are removed by the uninstaller.

Does it go online? No. The bridge has no network code and sends no telemetry. See SECURITY.md.

More answers in docs/TROUBLESHOOTING.md.

Building from source

You need Windows, the .NET 10 SDK, Node.js 20 or newer, and both games installed (the Bannerlord module compiles against
the game’s own assemblies). Then:

dotnet build bridge/CK3xBL.slnx -c Release
dotnet run --project bridge/CK3xBL.SelfTest -c Release
node tools/release/build_release.mjs        # the full release: tests, installer, manual zip, checksums

The full guide, with environment variables and the leak scan, is docs/BUILDING.md.

Contributing

Bug reports, tests on other setups (GOG, Epic, other CK3 languages, other hardware) and pull requests are welcome. Please
read CONTRIBUTING.md and our Code of Conduct.

License, disclaimer and credits

  • License: MIT, Copyright © 2026 graff0n.
  • Disclaimer: CK3 x Bannerlord is a free fan project. It is not affiliated with, endorsed by or sponsored by Paradox
    Interactive or TaleWorlds Entertainment. Crusader Kings III is a trademark of Paradox Interactive AB. Mount & Blade II:
    Bannerlord is a trademark of TaleWorlds Entertainment. All other trademarks belong to their owners. You need legally owned
    copies of both games. No game files are included: game fonts, textures and data are read from your own installs at run
    time.
  • Credits: Paradox Interactive and TaleWorlds Entertainment for two games worth bridging, and for making both of them
    open to mods. The cards use the Fondamento typeface, read from your CK3 install (not shipped). The bridge exe includes the
    .NET runtime (see THIRD-PARTY-NOTICES.txt in the release).

How this was made (AI disclosure)

This project was built with Anthropic’s Claude, through Claude Code, as the engineering agent: it wrote most of the code,
the tests and these documents, and ran most of the in-game tests by driving both games, under the direction of graff0n, who
set the goals, made the design calls, played test battles and decides what ships. Every result described as verified here
was checked in the running games, not only by the agent’s own tests.


License and provenance

The README and its translation retain MIT terms. Changes comprise translation, links and formatting. Editable Markdown, the original README, LICENSE and NOTICE files are included in the linked bundle. This grants no rights to the original games, their assets or trademarks.

LICENSE

MIT License

Copyright (c) 2026 graff0n

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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SOFTWARE.

THIRD-PARTY-NOTICES.txt

CK3 x Bannerlord - third-party notices
======================================

CK3xBL.exe is a self-contained .NET application. It bundles:
  - the .NET runtime 10.0.12 (Microsoft.NETCore.App),
  - the Windows Desktop runtime (Windows Forms) 10.0.12 (Microsoft.WindowsDesktop.App),
by the .NET Foundation and Contributors, under the MIT License. Their licence texts and the third-party notices of
the .NET runtime follow unchanged, as published in the runtime packs on nuget.org:
  microsoft.netcore.app.runtime.win-x64 10.0.12
  microsoft.windowsdesktop.app.runtime.win-x64 10.0.12

CK3 x Bannerlord itself is licensed under the MIT License: see the LICENSE (or LICENSE.txt) file next to this one.


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License notice for Json.NET
-------------------------------

https://github.com/JamesNK/Newtonsoft.Json/blob/master/LICENSE.md

The MIT License (MIT)

Copyright (c) 2007 James Newton-King

Permission is hereby granted, free of charge, to any person obtaining a copy of
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License notice for vectorized base64 encoding / decoding
--------------------------------------------------------

Copyright (c) 2005-2007, Nick Galbreath
Copyright (c) 2013-2017, Alfred Klomp
Copyright (c) 2015-2017, Wojciech Mula
Copyright (c) 2016-2017, Matthieu Darbois
All rights reserved.

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License notice for vectorized hex parsing
--------------------------------------------------------

Copyright (c) 2022, Geoff Langdale
Copyright (c) 2022, Wojciech Mula
All rights reserved.

Redistribution and use in source and binary forms, with or without
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License notice for RFC 3492
---------------------------

The punycode implementation is based on the sample code in RFC 3492

Copyright (C) The Internet Society (2003).  All Rights Reserved.

This document and translations of it may be copied and furnished to
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License notice for Algorithm from RFC 4122 -
A Universally Unique IDentifier (UUID) URN Namespace
----------------------------------------------------

Copyright (c) 1990- 1993, 1996 Open Software Foundation, Inc.
Copyright (c) 1989 by Hewlett-Packard Company, Palo Alto, Ca. &
Digital Equipment Corporation, Maynard, Mass.
Copyright (c) 1998 Microsoft.
To anyone who acknowledges that this file is provided "AS IS"
without any express or implied warranty: permission to use, copy,
modify, and distribute this file for any purpose is hereby
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the names of Open Software Foundation, Inc., Hewlett-Packard
Company, Microsoft, or Digital Equipment Corporation be used in
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without specific, written prior permission. Neither Open Software
Foundation, Inc., Hewlett-Packard Company, Microsoft, nor Digital
Equipment Corporation makes any representations about the
suitability of this software for any purpose."

License notice for The LLVM Compiler Infrastructure
---------------------------------------------------

Developed by:

    LLVM Team

    University of Illinois at Urbana-Champaign

    http://llvm.org

Permission is hereby granted, free of charge, to any person obtaining a copy of
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SOFTWARE.

License notice for Bob Jenkins
------------------------------

By Bob Jenkins, 1996.  [email protected].  You may use this
code any way you wish, private, educational, or commercial.  It's free.

License notice for Greg Parker
------------------------------

Greg Parker     [email protected]     December 2000
This code is in the public domain and may be copied or modified without
permission.

License notice for libunwind based code
----------------------------------------

Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
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The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

License notice for Printing Floating-Point Numbers (Dragon4)
------------------------------------------------------------

/******************************************************************************
  Copyright (c) 2014 Ryan Juckett
  http://www.ryanjuckett.com/

  This software is provided 'as-is', without any express or implied
  warranty. In no event will the authors be held liable for any damages
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  Permission is granted to anyone to use this software for any purpose,
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  2. Altered source versions must be plainly marked as such, and must not be
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  3. This notice may not be removed or altered from any source
     distribution.
******************************************************************************/

License notice for Printing Floating-point Numbers (Grisu3)
-----------------------------------------------------------

Copyright 2012 the V8 project authors. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:

    * Redistributions of source code must retain the above copyright
      notice, this list of conditions and the following disclaimer.
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      copyright notice, this list of conditions and the following
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      from this software without specific prior written permission.

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License notice for xxHash
-------------------------

xxHash - Extremely Fast Hash algorithm
Header File
Copyright (C) 2012-2021 Yann Collet

BSD 2-Clause License (https://www.opensource.org/licenses/bsd-license.php)

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
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You can contact the author at:
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  - xxHash source repository: https://github.com/Cyan4973/xxHash

License notice for Berkeley SoftFloat Release 3e
------------------------------------------------

https://github.com/ucb-bar/berkeley-softfloat-3
https://github.com/ucb-bar/berkeley-softfloat-3/blob/master/COPYING.txt

License for Berkeley SoftFloat Release 3e

John R. Hauser
2018 January 20

The following applies to the whole of SoftFloat Release 3e as well as to
each source file individually.

Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 The Regents of the
University of California.  All rights reserved.

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 1. Redistributions of source code must retain the above copyright notice,
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 2. Redistributions in binary form must reproduce the above copyright
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 3. Neither the name of the University nor the names of its contributors
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License notice for xoshiro RNGs
--------------------------------

Written in 2018 by David Blackman and Sebastiano Vigna ([email protected])

To the extent possible under law, the author has dedicated all copyright
and related and neighboring rights to this software to the public domain
worldwide. This software is distributed without any warranty.

See <http://creativecommons.org/publicdomain/zero/1.0/>.

License for fastmod (https://github.com/lemire/fastmod), ibm-fpgen (https://github.com/nigeltao/parse-number-fxx-test-data) and fastrange (https://github.com/lemire/fastrange)
--------------------------------------

   Copyright 2018 Daniel Lemire

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
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   See the License for the specific language governing permissions and
   limitations under the License.

License for sse4-strstr (https://github.com/WojciechMula/sse4-strstr)
--------------------------------------

   Copyright (c) 2008-2016, Wojciech Mula
   All rights reserved.

   Redistribution and use in source and binary forms, with or without
   modification, are permitted provided that the following conditions are
   met:

   1. Redistributions of source code must retain the above copyright
      notice, this list of conditions and the following disclaimer.

   2. Redistributions in binary form must reproduce the above copyright
      notice, this list of conditions and the following disclaimer in the
      documentation and/or other materials provided with the distribution.

   THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
   IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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License notice for The C++ REST SDK
-----------------------------------

C++ REST SDK

The MIT License (MIT)

Copyright (c) Microsoft Corporation

All rights reserved.

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SOFTWARE.

License notice for MessagePack-CSharp
-------------------------------------

MessagePack for C#

MIT License

Copyright (c) 2017 Yoshifumi Kawai

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

License notice for lz4net
-------------------------------------

lz4net

Copyright (c) 2013-2017, Milosz Krajewski

All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

License notice for Nerdbank.Streams
-----------------------------------

The MIT License (MIT)

Copyright (c) Andrew Arnott

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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SOFTWARE.

License notice for RapidJSON
----------------------------

Tencent is pleased to support the open source community by making RapidJSON available.

Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All rights reserved.

Licensed under the MIT License (the "License"); you may not use this file except
in compliance with the License. You may obtain a copy of the License at

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Unless required by applicable law or agreed to in writing, software distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.

License notice for DirectX Math Library
---------------------------------------

https://github.com/microsoft/DirectXMath/blob/master/LICENSE

                               The MIT License (MIT)

Copyright (c) 2011-2020 Microsoft Corp

Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to the following
conditions:

The above copyright notice and this permission notice shall be included in all copies
or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

License notice for ldap4net
---------------------------

The MIT License (MIT)

Copyright (c) 2018 Alexander Chermyanin

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

License notice for vectorized sorting code
------------------------------------------

MIT License

Copyright (c) 2020 Dan Shechter

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

License notice for musl
-----------------------

musl as a whole is licensed under the following standard MIT license:

Copyright © 2005-2020 Rich Felker, et al.

Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


License notice for "Faster Unsigned Division by Constants"
------------------------------

Reference implementations of computing and using the "magic number" approach to dividing
by constants, including codegen instructions. The unsigned division incorporates the
"round down" optimization per ridiculous_fish.

This is free and unencumbered software. Any copyright is dedicated to the Public Domain.


License notice for mimalloc
-----------------------------------

MIT License

Copyright (c) 2019 Microsoft Corporation, Daan Leijen

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

License for remote stack unwind (https://github.com/llvm/llvm-project/blob/main/lldb/source/Symbol/CompactUnwindInfo.cpp)
--------------------------------------

Copyright 2019 LLVM Project

Licensed under the Apache License, Version 2.0 (the "License") with LLVM Exceptions;
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

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License notice for FastFloat algorithm
-------------------------------------
MIT License
Copyright (c) 2021 csFastFloat authors
Permission is hereby granted, free of charge, to any person obtaining a copy
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SOFTWARE.

License notice for MsQuic
--------------------------------------

Copyright (c) Microsoft Corporation.
Licensed under the MIT License.

Available at
https://github.com/microsoft/msquic/blob/main/LICENSE

License notice for m-ou-se/floatconv
-------------------------------

Copyright (c) 2020 Mara Bos <[email protected]>
All rights reserved.

Redistribution and use in source and binary forms, with or without
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

License notice for code from The Practice of Programming
-------------------------------

Copyright (C) 1999 Lucent Technologies

Excerpted from 'The Practice of Programming
by Brian W. Kernighan and Rob Pike

You may use this code for any purpose, as long as you leave the copyright notice and book citation attached.

Notice for Euclidean Affine Functions and Applications to Calendar
Algorithms
-------------------------------

Aspects of Date/Time processing based on algorithm described in "Euclidean Affine Functions and Applications to Calendar
Algorithms", Cassio Neri and Lorenz Schneider. https://arxiv.org/pdf/2102.06959.pdf

License notice for amd/aocl-libm-ose
-------------------------------

Copyright (C) 2008-2020 Advanced Micro Devices, Inc. All rights reserved.

Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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License notice for fmtlib/fmt
-------------------------------

Formatting library for C++

Copyright (c) 2012 - present, Victor Zverovich

Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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License for Jb Evain
---------------------

Copyright (c) 2006 Jb Evain ([email protected])

Permission is hereby granted, free of charge, to any person obtaining a copy
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in the Software without restriction, including without limitation the rights
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in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

--- Optional exception to the license ---

As an exception, if, as a result of your compiling your source code, portions
of this Software are embedded into a machine-executable object form of such
source code, you may redistribute such embedded portions in such object form
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License for MurmurHash3
--------------------------------------

https://github.com/aappleby/smhasher/blob/master/src/MurmurHash3.cpp

MurmurHash3 was written by Austin Appleby, and is placed in the public
domain. The author hereby disclaims copyright to this source

License for Fast CRC Computation
--------------------------------------

https://github.com/intel/isa-l/blob/33a2d9484595c2d6516c920ce39a694c144ddf69/crc/crc32_ieee_by4.asm
https://github.com/intel/isa-l/blob/33a2d9484595c2d6516c920ce39a694c144ddf69/crc/crc64_ecma_norm_by8.asm

Copyright(c) 2011-2015 Intel Corporation All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
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    from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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License for C# Implementation of Fast CRC Computation
-----------------------------------------------------

https://github.com/SixLabors/ImageSharp/blob/f4f689ce67ecbcc35cebddba5aacb603e6d1068a/src/ImageSharp/Formats/Png/Zlib/Crc32.cs

Copyright (c) Six Labors.
Licensed under the Apache License, Version 2.0.

Available at
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License for the Teddy multi-substring searching implementation
--------------------------------------

https://github.com/BurntSushi/aho-corasick

The MIT License (MIT)

Copyright (c) 2015 Andrew Gallant

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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The above copyright notice and this permission notice shall be included in
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

License notice for Avx512Vbmi base64 encoding / decoding
--------------------------------------------------------

Copyright (c) 2015-2018, Wojciech Muła
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:

1. Redistributions of source code must retain the above copyright
   notice, this list of conditions and the following disclaimer.

2. Redistributions in binary form must reproduce the above copyright
   notice, this list of conditions and the following disclaimer in the
   documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

--------------------------------------------------------

Aspects of base64 encoding / decoding are based on algorithm described in "Base64 encoding and decoding at almost the speed of a memory
copy", Wojciech Muła and Daniel Lemire. https://arxiv.org/pdf/1910.05109.pdf

License for FormatJS Intl.Segmenter grapheme segmentation algorithm
--------------------------------------------------------------------------
Available at https://github.com/formatjs/formatjs/blob/58d6a7b398d776ca3d2726d72ae1573b65cc3bef/packages/intl-segmenter/LICENSE.md

MIT License

Copyright (c) 2022 FormatJS

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

License for SharpFuzz and related samples
--------------------------------------

https://github.com/Metalnem/sharpfuzz
https://github.com/Metalnem/dotnet-fuzzers
https://github.com/Metalnem/libfuzzer-dotnet

MIT License

Copyright (c) 2018 Nemanja Mijailovic

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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The above copyright notice and this permission notice shall be included in all
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

License for National Institute of Standards and Technology ACVP Data
--------------------------------------------------------------------
Available at https://github.com/usnistgov/ACVP-Server/blob/85f8742965b2691862079172982683757d8d91db/README.md#License

NIST-developed software is provided by NIST as a public service. You may use, copy, and distribute copies of the software in any medium, provided that you keep intact this entire notice. You may improve, modify, and create derivative works of the software or any portion of the software, and you may copy and distribute such modifications or works. Modified works should carry a notice stating that you changed the software and should note the date and nature of any such change. Please explicitly acknowledge the National Institute of Standards and Technology as the source of the software.

NIST-developed software is expressly provided "AS IS." NIST MAKES NO WARRANTY OF ANY KIND, EXPRESS, IMPLIED, IN FACT, OR ARISING BY OPERATION OF LAW, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT, AND DATA ACCURACY. NIST NEITHER REPRESENTS NOR WARRANTS THAT THE OPERATION OF THE SOFTWARE WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT ANY DEFECTS WILL BE CORRECTED. NIST DOES NOT WARRANT OR MAKE ANY REPRESENTATIONS REGARDING THE USE OF THE SOFTWARE OR THE RESULTS THEREOF, INCLUDING BUT NOT LIMITED TO THE CORRECTNESS, ACCURACY, RELIABILITY, OR USEFULNESS OF THE SOFTWARE.

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------------------------------------------------------------------------------------------------------------------------
Windows Desktop runtime (Windows Forms) 10.0.12: licence (microsoft.windowsdesktop.app.runtime.win-x64/LICENSE)
------------------------------------------------------------------------------------------------------------------------

The MIT License (MIT)

Copyright (c) .NET Foundation and Contributors

All rights reserved.

Permission is hereby granted, free of charge, to any person obtaining a copy
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The above copyright notice and this permission notice shall be included in all
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SOFTWARE.