Repo ↗ · Source README ↗ · Markdown & license bundle

Image reference (original game): Grand Theft Auto: Vice City · original-game artwork, provided by IGDB. Image rights remain with their respective owners. This illustrates the referenced original game, not the actual visuals of this rewrite or mod.

Source maintainer: irregularnetwork · Revision: c1132ab12cfb · Catalogued: 2026-10-12

Source license: Documentation license not confirmed · Article: Independent introduction

This is an independently written project introduction, not a reproduction or translation of the README. Documentation permission is unconfirmed or limited in scope. Read the linked repository for the full instructions. Feature and progress claims come from the source documentation and have not been independently playtested here.


GTA-Skate-3-Trilogy is presented as an integration effort that layers a Skate 3 Rust rewrite on top of two existing GTA rewrites: mrxenginner’s reVC for Vice City and Cai1Hsu’s re3 for GTA3. According to the README, the GTA3 and Vice City versions are working, while a San Andreas version is marked as coming soon. The stated goal is to combine skateboarding mechanics with the GTA city environments in a single package.

The repository is distributed mainly as a zip archive alongside a bugfix folder, a README, and Git metadata, rather than as a browsable source tree. The README notes that a specific error can be addressed by replacing setup.ps1 in /Files/Setup with a newer version from the bugfix folder, crediting Grim for the fix. This suggests a PowerShell-based setup process with known compatibility issues. Screenshots show vehicle collisions, skate tricks, and board throwing, but they are visual demonstrations only and do not establish that the features are complete or stable.

Technically, the project does not rewrite the GTA engines itself; it depends on the upstream reVC and re3 work and adds Skate 3 Rust rewrite logic. Its maintainability and compatibility are therefore bounded by those dependencies. The README does not document version matching, build requirements, or a known-issues list, nor does it clarify whether original game assets are included. The result should be treated as an experimental integration whose playable scope, performance, and stability remain qualified by the README’s own claims.