Repo ↗ · Source README ↗ · Markdown & license bundle
Image reference (original game): Minecraft: Java Edition · original-game artwork, provided by IGDB. Image rights remain with their respective owners. This illustrates the referenced original game, not the actual visuals of this rewrite or mod.
Source maintainer: Keel62155 · Revision: 7d2fa76332f6 · Catalogued: 2026-10-12
Source license: Documentation license not confirmed · Article: Independent introduction
This is an independently written project introduction, not a reproduction or translation of the README. Documentation permission is unconfirmed or limited in scope. Read the linked repository for the full instructions. Feature and progress claims come from the source documentation and have not been independently playtested here.
Minecraft X Games is a collection of experimental mods that aim to bring Minecraft’s gameplay into other commercial games. Rather than porting Minecraft into the host engine, it runs Minecraft separately in the background and exchanges information with the target game through shared memory. The host game supplies the geometry of its own world, while Minecraft supplies player movement, blocks, hand actions and the hotbar. Players can therefore walk, build, break, fight and detonate explosives by Minecraft’s rules inside another game’s world.
Three mods are currently listed: RedCraft for Red Dead Redemption 2 story mode, PeakCraft for PEAK, and ReadyCraft for Ready or Not. All three build on SkyCraft, which provides the Minecraft side and the shared-memory bridge and is not bundled. Because every mod drives the same Minecraft instance, the author requires running only one at a time; combining one with Skyrim’s SkyCraft is also disallowed. Each game’s extra requirements and known problems are documented in its own README.
The author explicitly frames these as prototypes and warns of rough edges. The project states no affiliation with Mojang, Microsoft, Rockstar Games or the makers of PEAK, advises use at one’s own risk, and says to keep them out of online modes that disallow mods. Based on the available information, no claim of completeness or stability is made, and actual playability depends on each game’s individual notes.

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