Repo ↗ · Source README ↗ · Markdown & license bundle

Image reference (original game): Mordhau · original-game artwork, provided by IGDB. Image rights remain with their respective owners. This illustrates the referenced original game, not the actual visuals of this rewrite or mod.

Source maintainer: born-lucky · Revision: f0eb23053e4e · Catalogued: 2026-10-12

Source license: Documentation license not confirmed · Article: Independent introduction

This is an independently written project introduction, not a reproduction or translation of the README. Documentation permission is unconfirmed or limited in scope. Read the linked repository for the full instructions. Feature and progress claims come from the source documentation and have not been independently playtested here.


This project is an experimental melee combat framework implemented in Rust and Bevy, explicitly inspired by MORDHAU. Its goal is not to recreate the full game but to organize common first-person melee elements—attack phases, weapon poses, parries, collision, stamina, damage, and ragdolls—into reusable simulation components, accompanied by a custom training scene and presentation. The developer emphasizes respect for the original combat design and requires users to provide their own legitimately purchased MORDHAU installation; game assets are not included with the source.

Technically, the framework drives first- and third-person combat from an evaluated character pose and uses weapon traces that follow animated movement to detect contact, with debug tracers to visualize swing paths. It includes a weapon-data importer that can generate and verify original weapon and attack records from an existing installation, though the complete setup-to-play path remains unfinished. The repository is positioned as a source preview with no playable download; the footage uses the developer’s locally prepared game data.

It is important to note that the README states development is ongoing and does not claim complete parity with the original game. Features such as accels, drags, feints, morphs, chambers, and parries are experimental implementations within the framework, and their completeness and playability have not been independently verified. Additionally, the README discloses the use of AI assistance during development, which does not affect the assessment of these feature states. Overall, the project is suited for developers interested in melee system architecture rather than players seeking a ready-to-play product.