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Image reference (original game): Grand Theft Auto V · original-game artwork, provided by IGDB. Image rights remain with their respective owners. This illustrates the referenced original game, not the actual visuals of this rewrite or mod.

Source maintainer: becaring · Revision: 9fbef449b511 · Catalogued: 2026-10-12

Source license: Apache-2.0 · LICENSE · Article: Source README (format adapted)

The source README follows, with formatting adapted for this site and images replaced by source links. Feature, completion and testing claims belong to its authors and have not been independently playtested here. The Traditional Chinese translation was prepared with AI assistance.


README image:SK8V Gameplay

SK8V

Skate 3 gameplay. GTA V’s open world.

SK8V brings Skate 3’s Flick-It controls, board/skater physics, grinds, manuals, skitching, tricks, combos, bails, scoring, session markers, and Hall of Meat into GTA V Legacy Story Mode. Skate’s gameplay runs alongside GTA’s characters, traffic, weapons, radio, and world interactions. Skate 3’s own audio engine runs inside GTA’s mixer, so wheels sound different on every GTA surface. Things like concrete, asphalt, wood, metal, tile all sound different, and your wheels click over the cracks and seams in the pavement, with almost complete coverage.

Requirements

  • Controller is Required
  • SSD is recommended for installation
  • Windows x64, GTA V Legacy 1.0.3889.0, and ScriptHookV v3889.0 / 1158.13 with its ASI loader. (https://www.dev-c.com/gtav/scripthookv/)
  • A controller: Xbox, or PlayStation (DualShock 4 / DualSense, USB or Bluetooth). Keyboard skating is not supported. On a PlayStation pad, Share (or the touchpad) is Back and Options is Start.
  • Your own Skate 3 Xbox 360 disc ISO or extracted disc folder (tested: title ID 454108E6, media ID 5C087C2C, no title update)
  • About 7 GB free on your GTA drive for setup; roughly 2 GB remains afterward.

Story Mode only. GTA V Enhanced, GTA Online, and FiveM are not supported.

Install

  1. Download and extract the latest SK8V release ZIP from Releases, not GitHub’s Source code ZIP.
  2. Close GTA V and run SK8V Setup.cmd. (If your GTA installation is in a protected folder (Program Files, etc.) setup will offer to restart as administrator.)
  3. Select your Skate 3 disc, choose Regular or Goofy stance, and press Install. Setup detects your GTA V folder when possible.
  4. Launch GTA V Legacy Story Mode with BattlEye disabled. Select the skateboard in GTA’s weapon wheel, then press Y to mount it.

Setup prepares data from your copies of both games. It can download a local Python environment if needed, and rerunning it resumes interrupted preparation.

Command-line alternative (Python 3.11+, NumPy, Pillow):

python tools/prepare.py --skate "<Skate 3.iso or folder>" --gta "<GTA V folder>" --stance Goofy --install --clean

(from the extracted release folder; omit --stance for Regular).

Controls

All regular skating controls are Skate 3’s. SK8V adds:

Input Action
GTA weapon wheel → Skateboard Enter Skate mode
Y / hold Y Mount or dismount / put the board away and return to GTA
Keyboard / or controller Back + LB Open SK8V menu
Back / hold Back Equip or holster a weapon / open weapon wheel when armed
LB / RB when armed Aim / fire
Hold LB + D-pad left/right, gun holstered Change radio station (Skate 3’s layout)
D-pad Emotes, one per direction (set them in the SK8V menu)
D-pad left/right, gun equipped Change weapon
Double-tap X on foot near a grabbable wall GTA mantle, then return to Skate

Swimming switches to GTA automatically and returns to Skate afterward. Hall of Meat is on by default and can be disabled in the SK8V menu, alongside other gameplay settings.

Unable to save settings in the menu?

  1. Right-click your game install folder and select Properties.
  2. Click the Security tab and click Edit.
  3. Click Add, type your specific user account name (or less preferably, Everyone), then click Check Names and OK.
  4. Select the newly added user or group, check the box for Full control under the Allow column, then click Apply and OK

Known Limitations & Future Support

  • Rockstar Editor: Recording and playback are not currently functional with SK8V. Support is planned for a future update.

  • Teleporting while skating: Teleporting directly while Skate mode is active may cause the skater to fall through the map. Switch back to GTA control before teleporting, then resume skating at your destination.

  • GTA V Enhanced: SK8V currently supports GTA V Legacy only. Enhanced Edition compatibility is a long-term goal, but may require significant additional work and is not guaranteed.

Support Me

[README image](https://buymeacoffee.com/becaring) [README image](https://ko-fi.com/becaring)

If you had fun with SK8V, a donation is NEVER required but always appreciated <3

Uninstall

With GTA V closed, remove these from its folder:

  • SkateVLegacy.asi, SkateVRuntime.dll, SkateVLegacy.ini, SkateVLegacy.installed.json
  • SK8V/
  • update/x64/dlcpacks/skatev/

Logs and records are in %LOCALAPPDATA%\SkateV and can be deleted separately. ScriptHookV is left untouched.

Building from Source

Run BOOTSTRAP.bat to build the code, then follow BUILDING.md to package a release. The baked world collision data is copied from a published release.

License

Original SK8V code is Apache-2.0; third-party components keep their own licenses and are credited in NOTICE. SK8V is an unofficial fan project, unaffiliated with EA, Rockstar Games, or Take-Two Interactive. No GTA V or Skate 3 retail assets, executables, keys, or proprietary SDK redistributables are included; supply your own game copies.


License and provenance

The README and its translation retain Apache-2.0 terms. Changes comprise translation, links and formatting. Editable Markdown, the original README, LICENSE and NOTICE files are included in the linked bundle. This grants no rights to the original games, their assets or trademarks.

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NOTICE

SK8V
Copyright 2026 becaring

Licensed under the Apache License, Version 2.0 (LICENSE).

SK8V is an unofficial fan project, unaffiliated with EA, Rockstar Games or
Take-Two Interactive. It contains no GTA V or Skate 3 code or data; players
convert their own copies. ScriptHookV is not included: it is fetched from
Alexander Blade's official distribution (dev-c.com) and the ASI links against
its SDK import library.

Real-time collision detection: credit to Sol4ra. The live GTA collision reader
(host/src/physics_level.*, rust/skatev-runtime/src/live.rs) is adapted for
Legacy from Sol4ra's LS-Skate-LiveCollision (GTA V Enhanced), shared with
SK8V by its author.

This product builds on the following third-party work.

Skate engine (Apache-2.0)
  2010 Rust Rewrite Mashup, by chasmlol, a fork of IW4L by vladtrc.
  https://github.com/chasmlol/2010-rust-rewrite-mashup
  Copyright 2026 vladtrc; Skate engine by chasmlol.
  Fetched at the commit pinned in upstreams.lock.json; patches/skate/ holds
  SK8V's modifications to it. Its Skate 3 engine crates (skate-core,
  skate-data, skate-host, skate-net) are compiled into SkateVRuntime.dll.

Skate 3 HUD and asset pipeline (Apache-2.0 by grant)
  skate-3-rust-engine HUD modules (apt_vm, apt_display, apt_movie, apt_text,
  apt_scene, hud_runtime) and asset-pipeline exports, by chasmlol, used under
  chasmlol's Apache-2.0 grant of 2026-10-07 at commit cb796893.
  https://github.com/SK8-ENGINE/skate-3-rust-engine
  rust/skate-hud compiles the HUD modules in place from the fetched upstream
  (no donor source is copied into this repository); tools/convert-skate-data.py
  runs the exports during setup. Later revisions of that repository are
  GPL-3.0 and are used as reference only.

EA-XMA audio decoder (LGPL-2.1-or-later)
  rust/skate-xma is a port of FFmpeg 4.4's xmaframes / WMA Pro decoder
  (libavcodec), Copyright the FFmpeg developers, https://ffmpeg.org. It builds
  the separate program skate-xma.exe and is licensed under the GNU Lesser
  General Public License 2.1 or later (rust/skate-xma/COPYING.LGPL), not
  Apache-2.0.

RAGE formats (Unlicense)
  rage-formats, rpf-archive-rs, rage-cli and rage-render, by VIRUXE, released
  into the public domain. https://github.com/VIRUXE

Rust crates
  Each crate linked into a shipped binary keeps its own license; release
  packages list them with their license texts in THIRD-PARTY-NOTICES.txt
  (tools/third-party-notices.py).