Repo ↗ · Source README ↗ · Markdown & license bundle
Image reference (original game): Super Mario 64 · original-game artwork, provided by IGDB. Image rights remain with their respective owners. This illustrates the referenced original game, not the actual visuals of this rewrite or mod.
Source maintainer: RyanCraighead · Revision: c0cf8bccab6c · Catalogued: 2026-10-12
Source license: Multiple licenses (README scope unconfirmed) · Article: Independent introduction
This is an independently written project introduction, not a reproduction or translation of the README. Documentation permission is unconfirmed or limited in scope. Read the linked repository for the full instructions. Feature and progress claims come from the source documentation and have not been independently playtested here.
Super Rocket 64 is a Windows fan project that swaps Super Mario 64’s on-foot movement for a Rocket League-style car. The player controls an Octane by default, using throttle, brake, powerslide, variable-height jumps, directional flips and boost to traverse familiar courses and reach stars by new routes. It is built on SM64coopdx and RocketSim, with Bullet, UE Viewer and vgmstream among the supporting components.
Setup requires the user’s own US Super Mario 64 ROM and an Epic Games Store or Steam installation of Rocket League. The launcher validates files, manages Python and extraction tools, and supports resuming or repairing setup. According to the README, online play is limited to Mario and Octane, with the host controlling speed, jump height, boost and surface settings; optional crossover characters are offline-only and explicitly described as very work-in-progress, with some progression sections possibly broken.
Technically, RocketSim only approximates Rocket League physics, and original paint shaders and complete materials are not reproduced. Car audio currently applies only to the local Octane. The README frames the project as a Windows preview fan work and acknowledges possible gameplay and multiplayer bugs; difficulty presets affect only speed and jump height, so higher ledges may require boost or a double jump. These are the project’s own claims, and actual compatibility depends on the user’s game versions.

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