IW4L

Copyright 2026 vladtrc

IW4L was originally developed by vladtrc.
https://github.com/vladtrc/iw4L

IW4L is licensed under the Apache License, Version 2.0; see LICENSE.

--------------------------------------------------------------------------------
Third-party material bundled with this repository
--------------------------------------------------------------------------------

Both fonts below are compiled into the IW4L binary with `include_bytes!`, so
they are redistributed with every build. Any archive that ships an IW4L binary
ships these two licence texts with it.

Oxanium (crates/ui/assets/Oxanium-Regular.ttf)
  Copyright 2019 The Oxanium Project Authors
  https://github.com/sevmeyer/oxanium
  SIL Open Font License 1.1 — full text in crates/ui/assets/OFL-Oxanium.txt

GNU FreeFont (crates/console/assets/FreeMono.otf)
  Copyright (C) 2002-2012 Free Software Foundation, Inc.
  https://www.gnu.org/software/freefont/
  GNU General Public License v3 or later, with the GNU font exception — full
  text in crates/console/assets/COPYING-FreeFont.txt. The exception is what
  makes embedding the font in an Apache-2.0 binary possible: a document or
  program that merely uses the font is not thereby covered by the GPL. The
  font itself is unmodified and remains under the GPL.

--------------------------------------------------------------------------------
Third-party source code
--------------------------------------------------------------------------------

No third-party source code is vendored in this repository, and the build links
no third-party project named below. IW4L's own dependencies are the crates
declared in Cargo.toml, under their own licences.

--------------------------------------------------------------------------------
References consulted during development
--------------------------------------------------------------------------------

These projects were read while working out how the original games behave. They
are named here because the reading happened, not because anything of theirs is
distributed: none of them is vendored, linked, bundled or otherwise shipped.

OpenAssetTools — https://github.com/Laupetin/OpenAssetTools
  Open-source modding tools for older Call of Duty games. Its asset-structure
  headers document the on-disk layouts IW4L reads. Licensed under GPLv3.

oat (iw4x-x64 fork of OpenAssetTools) — https://github.com/iw4x-x64/oat
  The x64 fork, at revision 3a7442dee5ce040cfdb8da23fdb9fb525b5f743e, is the
  tree whose IW4MS headers were read for the 64-bit FastFile layouts.
  Licensed under GPLv3, like its upstream. No file in this repository is
  compiled against, generated from or distributed with those headers.

IW4x — https://github.com/iw4x/iw4x-client
  A custom client for Call of Duty: Modern Warfare 2 (2009), with dedicated
  servers, security fixes and modding support. Read as a cross-reference for
  asset and protocol behaviour. Licensed under GPLv3.

KisakCOD — https://github.com/SwagSoftware/KisakCOD
  A Call of Duty 4 open-source reimplementation. Read as a cross-reference for
  engine structure. IW4L targets IW4, so this is a neighbouring generation of
  the same engine family, not the same codebase.

Ghidra — https://github.com/NationalSecurityAgency/ghidra
  The software reverse engineering framework the original game binaries were
  read with. A development tool: none of it, and none of its output, is
  committed here or distributed with IW4L. Licensed under Apache 2.0.

--------------------------------------------------------------------------------
Game content
--------------------------------------------------------------------------------

No Call of Duty game data is contained in this repository or in any IW4L
release archive. IW4L reads game data from a copy of the game the user already
owns and has installed. Call of Duty, Modern Warfare, Black Ops, related
trademarks and all original game assets belong to their respective owners.
IW4L is not affiliated with, endorsed by or supported by them.

This fork (apex-movement branch) modifies IW4L to run Apex Legends-style
movement and weapons from ApexRuntime; modified and added files are listed
in the git history and README.
